DATE | TOPIC | OBJECTIVE | IN-CLASS ACTIVITY | ASSIGNMENT | READING |
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Mon, June 22 | I. Interface & Navigation | To be able to approach a new piece of software: interface and organization | Viewing Chinese house, moving & copying cubes | Form Composition | TUT Ch 1 - Intro, 2 - Interface, 4 - 3D objects, 23 - Views; MOD 4.0 - 4.2 |
Wed, June 24 | II. Geometric Transformations | To be able to edit and create simple forms. To control with Grids & Snaps | Chess pieces | Repetitive bay system | TUT Ch 5 - Picking, 6 - Moving, 7 - Derivative Obj; MOD 4.3, 4.12 - 4.12.3 Transformations, 4.13 - Attributes |
Mon, June 29 | III. 2D to 3D, 3D to 2D | To understand the relationship between 3D forms & 2D drawings conventions | Contours & sections | Scanned sketch > form | TUT Ch 9 - Sweeps, 10 - Sections, 11 - Terrain, 17 - Text MOD 4.9 - Text, 4.10 - 3D Lines, 4.17 - to Drafting |
Wed, July 1 | IV. Organizing information - symbols, layers and groups | To understand and be able to use organizing functions | Furnishing a restaurant | Layering up systems: kit of parts | TUT Ch 18 - Symbols, 20 - Layers, 22 - Reference planes; MOD 4.7 - Joining, 4.8 - Grouping, 4.11 - Symbols, 4.16 - Reference planes |
Mon, July 6 | V. Solids and Boolean operations | To discover emergent forms through boolean operations | Simple Booleans, Vaultbaths | Negative space and Intersections | TUT Ch 15 - Spherical Objects, 16 - Booleans, 21 - Insertions, 25 - Modeling a frame
MOD 4.6.1 - Booleans, 4.14 - Insertions, 4.15 Deletions |
Wed, July 8 | VI. Surfaces, & distortions | Data format and operations, Solid vs. Surface meshes, Design variation | Office building | Environment | TUT Ch 12 - Curved meshes, 13 - Deformations, 19 Attachments; MOD 4.6.2 - Trim & stitch, 4.12.5 - 4.12.7 - Attachments & Extensions |
Mon, July 13 | VII. Rendering Lights & Materials | To be able to manipulate views, lighting and materials | Chinese House - walls & lighting, Bottles | Using Scanned imagery | Add 2.9 Ch 6 - RenderZone; REN 6.0 - Intro, 6.1 - Producing, 6.2 - Surface Shaders, 6.5 - Lights |
Wed, July 15 | VIII. Rendering II: Texture mapping & environmental effects | To be able to control textures and global rendering effects | Wood, bricks, trees, fog | Portfolio | REN 6.3 - Texture Map, 6.4 - Decals |
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