University of Oregon - Department of Architecture - ARCH 408/508 Cheng, Summer 1998

VIII. Lighting and Rendering Output


Objective: To gain control of lighting and point of view and to see different output possibilities.

I. Review of Student Progress

II. Lighting

TRY IT: Matching a Photo's View & Lighting Radiosity

III. Alternative Output formats

A. QTVR
Environment Map
Object

B. Output: VRML

C. Output: Imager Batch Rendering to Animated GIF

IV. Steps in Making an Animation

A. Creating a 3D Model

B. Creating a Story line

Keyframing & Interpolation
Timing of visual action (Kerlow) C. Rendering the frames

D. Compiling the movie

V. Spaces in Film

Creating a sense of place Orientation

VI. Animating your FormZ Model w/ Imager & Gif Animator

  1. Make sure lighting and materials are ok, then set up a sequence of Views in FormZ, saving View1, View2, etc.
  2. Open up the FormZ Imager, list the name of the file and add view names to be rendered.
  3. Render views as TIFFs.
  4. Convert frames to GIFs in Photoshop or Graphic Converter
  5. Compile GIFS into an animated GIF with GIF Animator

TRY IT: Open FormZ RR Imager and load temproof2, load all views & render.

VII. Animation & Film References

Download Gif Animator from TuCows

Monaco, James, How to Read a Film, New York: Oxford University Press, 1981. KNIGHT PN 1994.M59, 1981. (Chapter 3: The language of Film, Signs & Syntax)

Bordwell, David & Kristin Thompson, Film art : an introduction, Reading, Mass. : Addison-Wesley Pub. Co., 1979. ÝRSRV KNIGHT PN1995 .B617

Rob Polevoi's 3D animation tutorials

VIII. Photoshop Layers & Patterns

IX. Quiz

X. Assignment 8

home  syllabus  assignments  student work  resources 

edited July 13, 1998 by nywcheng