Lecture 6
Rendering |
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Nancy Cheng, 204c Pacific Hall, 346-3674 nywc@darkwing.uoregon.edu |
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Objective
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To understand how lighting and material factors can shape the quality of a rendering | |||||
Announcements
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Rendering Process
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Photographic analogy: Lights, Camera, Action!: Modeling and Rendering Steps: See Lightscape's project workflow
Troubleshooting Renderings
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Light & Vision
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A. What do we see? Light rays hitting our eyes allow us to see objects reflecting or radiating light: Brightness and color are dependent on both the light source and the reflecting material. Shadows: Projected darkness Examples from Lachmi Khemlani's book:
C. Using Lighting
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Materials
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A. Material attributes = Surface qualities
C. Alpha Channel: greyscale or black and white stencil
D. Decals w/ backgrounds (Centered Texture) |
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Rendering Modes
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Rendering Modes
High-quality
Use the FormZ Imager to make batch renderings
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Assignment 6
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Rendering
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