Dept.

Introduction


Through our imagination we can travel to other places and other times. Through literature, film and other media, we can share the dreams of others. As technology introduces new ways to vicariously experience space and vicariously interact with people, how can real places compare?

This studio will examine the physical experience of architecture as a counterpoint to virtual environments.

Objectives

  • - to understand the potentials of architectural space and virtual environments
  • - to find new design methods which are personally effective
  • - to work independently and jointly in finding and using learning resources

Issues

  • Site specificity: How can place-specific environmental, socio-cultural, and contextural constraints help generate an appropriate architecture?

  • Sensory experience vs. Mental experience: How does inhabiting space with our bodies differ from using our imagination for exploring? What forms and design methods are appropriate for each?

  • Media: How can we explore the crafting of real building materials through analogous materials? How can we use digital metaphors to building construction techniques? The studio will provide the opportunity to explore digital design techniques as well as traditional design methods.

  • Virtual Community: For comparison to real space, we'll look closely at "virtual space" or computer simulation techniques and we"ll connect to a virtual community by linking with partners at the University of British Columbia through the Internet. (see miniproject Screen2screen)


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edited 5 Nov 1996 by nywcheng