Through our imagination we can travel to other places and other times. Through
literature, film and other media, we can share the dreams of others. As
technology introduces new ways to vicariously experience space and vicariously
interact with people, how can real places compare?
This studio will examine the physical experience of architecture as a
counterpoint to virtual environments.
Objectives
- - to understand the potentials of architectural space and virtual
environments
- - to find new design methods which are personally effective
- - to work independently and jointly in finding and using learning
resources
Issues
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Site specificity: How can place-specific environmental, socio-cultural, and
contextural constraints help generate an appropriate architecture?
-
Sensory experience vs. Mental experience: How does inhabiting space with
our bodies differ from using our imagination for exploring? What forms and
design methods are appropriate for each?
- Media: How can we explore the crafting of real building materials
through analogous materials? How can we use digital metaphors to building
construction techniques? The studio will provide the opportunity to explore
digital design techniques as well as traditional design methods.
-
Virtual Community: For comparison to real space, we'll look closely at
"virtual space" or computer simulation techniques and we"ll connect to a virtual
community by linking with partners at the University of British Columbia through the Internet. (see miniproject Screen2screen)