5 Modeling 2
Objectives:
- To understand the similar basis but different implementation of common 3D modelers
I. Many choices, what criteria?
- Ease of use vs. power
- Current practice vs. future practice
- General vs. Architectural
- Phase of use: Conceptual vs. Development vs. Documentation, Manufacturing
Categories:
- quick sketch
- architectural 2D/3D
- high-end visualization i.e. for animation
II. Criteria
ORGANIZATION: What are the basic parts of a modeling software? How does the definition of elements, operations and organizing structures (layers, nested objects, symbols) affect what it can do?
INTERFACE: How do the selection and command processes foster efficient work? What could be improved?
CONTEXT: Does it run on both PC's and Mac's? Who is using it already? What support is available?
FUNCTIONALITY: What do I need to do? What forms and what tolerances do I need?
Convention
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FormZ
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Revit, ArchiCad & Vectorworks
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Others
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Geometric Primitives (basic forms) |
Objects are either 2D drafting elements, surface solids or 3D solids.
Special objects such as surface meshes and metaballs have different behaviors
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Objects are defined as architectural components with specific properties |
Maya, Rhino and other advanced modellers are based on NURBS (Non-uniform Relational B-Splines) or NURMS that allow organic modeling. |
Operations |
All modelers have 2D to 3D operations of extrusion, revolve, lofting,
and geometric transformations (move, scale, rotate, mirror).
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Editing |
Points, segments and faces as well as objects can be manipulated (i.e. topological levels) |
Object manipulation depends on kind of object |
Flexible editing of points, segments, faces, etc. In MAX, Object oriented stacks of transformations can applied to different objects. Steps in the transformation chain can be removed. |
2D & 3D worlds |
Information for 2D & 3D are separated, but stored in same file |
2D drawings are views of 3D model |
Layers can have either 2D or 3D information in the same space. Entities are either 2D elements, 3D surfaces or 3D solids. Not both |
Drafting |
Simple "Draft" tools are not optimized for architectural conventions. |
Wall editing tools, insertable windows and doors speed up drafting & enforce architectural conventions |
General modeler/renderers (Maya, Lightwave, Rhino, Alias) don't worry about drafting. Mechanical tools do have 2D/3D capability with parametric dimensioning. |
Construction Planes |
System defined planes are supplemented by user defined planes |
Horizontal floor and roof planes are set with elevation levels |
AutoCad has xyz World Coordinate System (WCS), User Coordinate Systems (UCS) |
Layers |
All but the most primitive modeling programs have some sort of layering system. |
Programs like Microstation store information in separate files which are combined as needed for composite drawings. |
Symbols |
Limited architectural libraries |
Extensive architectural libraries |
Non-architectural: many kinds of models available, especially for 3DS MAX |
Collaboration support |
Not supported |
Worksets |
AutoCad has sharable World blocks (symbols) and underlayable Reference files that can be viewed but not changed. Other programs allow individuals to "check out" sheets of a project.
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IV. Comparison of Interfaces
Photoshop
Form Z
Revit
V. Exercise:
Working with one or two partners, compare the steps needed to create the following elements: walls, roofs, windows, doors, columns, cornice trim.
Link to FormZ Intro
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