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Re: starship-design: HIGHLY OPTIMIZED TOLERANCE
In a message dated 3/20/00 2:42:49 PM, clmanges@worldnet.att.net writes:
>> Dead reckoning navigation (see star and go that way) is the method I
>intend
>> to use and so do not have much use for trigonometric limitations
>> or getting lost in space ;+)>
>
>You'd really try to pilot a ship over interstellar distances that way??!
>You've
>got to be kidding.
Its trivial. Aim at the star and boost. Its not going to move relative to
the sky? Least not in under a few thousand years. At long as you can range
your distence to know when to start your decel.
>>
>> Regards,
>> Tom
>>
>> >
>> > Curtis
Kelly