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Re: starship-design: HIGHLY OPTIMIZED TOLERANCE




In a message dated 3/20/00 2:42:49 PM, clmanges@worldnet.att.net writes:

>> Dead reckoning navigation (see star and go that way) is the method I
>intend
>> to use and so do not have much use for trigonometric limitations
>> or getting lost in space  ;+)>
>
>You'd really try to pilot a ship over interstellar distances that way??!
>You've
>got to be kidding.

Its trivial.  Aim at the star and boost.  Its not going to move relative to 
the sky?   Least not in under a few thousand years.  At long as you can range 
your distence to know when to start your decel.




>>
>> Regards,
>> Tom
>>
>> >
>> >  Curtis



Kelly