Human
Factors in Information Displays
Robert Mauro
Human Factors in Aviation
University of Oregon
Spring 2004
Display Design Process
The
display design process should begin with:
Cognitive
Task Analysis: Systematic analysis of the psychological factors that affect
an operators performance in a situation.
Information
Needs Analysis: Analysis of what information the operator needs to
accomplish the task.
Fundamental Principles of Information
Displays
Principle
of Need
Principle
of Legibility
Principle
of Display Integration/Proximity
Principle
of Pictorial Realism
Principle
of the Moving Part
Principle
of Predictive Aiding
Principle
of Discriminability
Principle of Need
Give operators what they
need to know, when they need it.
Corollary: If the information isnt needed, dont
provide it.
Example: Map of the
London Underground
Actual Geography
Schematic Representation
Principle of Legibility
Visual
Displays
Display size
large enough
for details to be easily resolved
Contrast
& Brightness
adequate for all levels of illumination and
glare
Color
distinct differences for different
information
Auditory
Displays
Loudness
loud enough
to be easily heard over ambient noise
Clarity
static low
enough to make sounds/speech distinct
Frequency
distinct
differences for different information
Example: NWS Map Clutter
Attempt to display too much
information on a single display
Map clarified by elimination of
information and addition of color
Dimensions of information ~
Dimensions of representation
Principle
of Display Integration/Proximity
When
mental integration or comparison is required, displays should be proximally
located.
Examples
Primary
Flight Instruments
Standard
Navigation Instruments
Horizontal
Situation Indicator
Principle of Pictorial Realism
Representation
should resemble information it depicts.
Examples
Physical
resemblance
Metaphorical
resemblance
Old style attitude
indicator
completely symbolic
display
New style attitude
indicator
enhanced pictorial
realism
Depth
display
Left
garish,
unnatural
difficult to
interpret
Right
subtle,
natural
easy to
interpret
Tufte (1993)
Principle of the Moving Part
If
it moves in the real world (or the operators mental model of the world) it
should move in the display.
Roscoe AI
(1968)
Principle of Predictive Aiding
When
the operator must anticipate future states, the display should indicate those
states whenever the prediction is reasonably accurate.
Example: Flight Director
Place wedge
in chevrons
Principle of Discriminability
Different
types of information should be easily discriminable.
Example
Weather
depictions
Summary Examples
TCAS
Integrated
information
Altitude
relative to aircraft
Trend
information for predictive aiding
Auditory
warnings
Auditory
resolutions
ATC
Display
Integrated
display
Trend
information
2
dimensional representation
3rd
dimension digital
Airbus
PFD
Speed tape
on right
Altitude
tape on left
Pitch up
(towards higher numbers) for speed to go down.
Ground
moves, aircraft is stable
Regional
Jet Panel
Cirrus General Aviation Instrument Panel
Legible
Pictorial
Discriminable
Integrated
Moving map
No predictive
aiding
Standard
inverse moving AI