Human Factors in Information Displays

Robert Mauro

Human Factors in Aviation

University of Oregon

Spring 2004

 

Display Design Process

•      The display design process should begin with:

–   Cognitive Task Analysis: Systematic analysis of the psychological factors that affect an operator’s performance in a situation. 

–   Information Needs Analysis: Analysis of what information the operator needs to accomplish the task.

 

Fundamental Principles of Information Displays

•      Principle of Need

•      Principle of Legibility

•      Principle of Display Integration/Proximity

•      Principle of Pictorial Realism

•      Principle of the Moving Part

•      Principle of Predictive Aiding

•      Principle of Discriminability

 

Principle of Need

•      Give operators what they need to know, when they need it.

•      Corollary:  If the information isn’t needed, don’t provide it.

–    Example: Map of the London Underground

Actual Geography

Schematic Representation

 

Principle of Legibility

•      Visual Displays

–   Display size

•   large enough for details to be easily resolved

–   Contrast & Brightness

•    adequate for all levels of illumination and glare

–   Color

•    distinct differences for different information

•      Auditory Displays

–   Loudness

•   loud enough to be easily heard over ambient noise

–   Clarity

•   static low enough to make sounds/speech distinct

–   Frequency

•   distinct differences for different information

•      Example:  NWS Map Clutter

Attempt to display too much information on a single display

Map clarified by elimination of information and addition of color

Dimensions of information ~ Dimensions of representation

 

Principle of Display Integration/Proximity

•      When mental integration or comparison is required, displays should be proximally located.

–   Examples

•   Primary Flight Instruments

•   Standard Navigation Instruments

•   Horizontal Situation Indicator

 

Principle of Pictorial Realism

•      Representation should resemble information it depicts.

–   Examples

•   Physical resemblance

•   Metaphorical resemblance

•      Old style attitude indicator

–    completely symbolic display

•      New style attitude indicator

–    enhanced pictorial realism

•      Depth display

–   Left

•   garish, unnatural

•   difficult to interpret

–   Right

•   subtle, natural

•   easy to interpret

 

Tufte (1993)

Principle of the Moving Part

•      If it moves in the real world (or the operator’s mental model of the world) it should move in the display.

–   Roscoe AI (1968)

 

Principle of Predictive Aiding

•      When the operator must anticipate future states, the display should indicate those states whenever the prediction is reasonably accurate.

–   Example:  Flight Director

–   Place wedge in chevrons

 

Principle of Discriminability

•      Different types of information should be easily discriminable.

–   Example

•   Weather depictions

 

Summary Examples

•      TCAS

–   Integrated information

–   Altitude relative to aircraft

–   Trend information for predictive aiding

–   Auditory warnings

–   Auditory resolutions

•      ATC Display

–   Integrated display

–   Trend information

–   2 dimensional representation

–   3rd dimension digital

•      Airbus PFD

–   Speed tape on right

–   Altitude tape on left

•   Pitch up (towards higher numbers) for speed to go down.

–   Ground moves, aircraft is stable

•      Regional Jet Panel

•      Cirrus General Aviation Instrument Panel

–   Legible

–   Pictorial

–   Discriminable

–   Integrated

–   Moving map

–   No predictive aiding

–   Standard inverse moving AI