Objective:
- To understand how photographic images can enrich 3D models
I. Review of Student Progress
Sign up for Office Hours Help Session Conferences
III. Resources
Software Patch for Photoshop 6.0
Digital Lighting
FormZ Desktop Companion older version discount
V. Materials - Texture Mapping
A. Images for Material Maps
- Color Image Map
- Reflectance Environment Maps
- Transparency Map
- Bump Map
B. Texture Mapping
- Wrapped textures vs. Solid procedural textures (i.e. directional wood grain)
- Urban massing models
C. Decals (picture in frame, decal on brick wall, rug on floor)
IV. Rendering Background
A. Images in the Background
B. Matching image perspective views
C. Alpha Channel Background
D. Fog & Distance Effects
IV. Creating and Using Alpha Channels
A. Save Selection, Load Selection (Channel)
B. Creating an Alpha Channel (paint in mask mode)
V. References
FormZ course links
Models and Texture Maps (see Resources > Third party models and textures)
Julie Dorsey's Weathered Textures
Non-photorealistic rendering
- David Salesin @ UW
- Michael A Kowalski @ Brown
3D Paint
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