4 Modeling


  • To understand the operational logic of a 3D modeling application
  • To see how modeling is used for architectural applications

I. Updates to the course website

  • Announcements
  • Gallery
  • Resource note: Computing Center Documents Room
  • Listserv

II. Web Authoring

Photoshop Slices, GoLive Components, Stationery

III. Modeling: Revit & FormZ


Help menu, Modeling tools
Simplifying the menu

Tile Windows
View menu > Edit Cone of Vision

IV. 2D shape to 3D form


A. Derivative Objects

TUT 7.3* from parts of other objects, TUT 7.5 Parallel objects

B. Protrusions

TRY IT: Simple roof forms

C. Lathed objects

TUT 8.1

D. Sweeps

Axial 2 source TUT 9.2 2 path TUT 9.3

V.  Precision Tools

  • Grid Snap
  • Angle Snap
  • Object Snaps

Absolute vs. Relative coordinates
Query operations

VI Basic Transformations

D'Arcy Thompson's On Growth and Form
1 2 3

Basic Operations:

  • Translation
  • Reflection
  • Rotation
  • Scale
  • Glide reflection (Translation + Reflection)

Order of operations DO matter
Selection set DOES matter

VII.  Ways to model

Direct 3D Doghouse

  • Extruded Mass, Hollowed
  • Boolean Mass, Boolean Void
  • Inserted Planes for Details

2D to 3D Doghouse

  • Glass Plane Drawings as Guides
  • 2D Plan, Extruded vertically
  • Gingerbread House

Another Doghouse

VIII.  Context

Modeling methods & applications


IX. Vocabulary  

  • Selection Set (elements chosen for editing)
  • Attribute (characteristic)
  • Relative Coordinates (distance from another location)
  • Absolute Coordinates (according to world origin)
  • Geometric Transformation (change of location, size, proportion, orientation)
  • Parametric Variation (alternate created by changing size, angle or number)
  • Topological Levels (point, segment, face, object, etc.)
  • Derivative Object (a form that is created from an other)

FOR WEDNESDAY: Websites with furnishing component and text information

FOR MONDAY: Website with room interior