Objective:
- To understand how photographic images can enrich 3D models
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II. Assignment
III. Materials - Mapping
A. Images for Material Maps
- Color Image Map
- Reflectance Environment Maps
- Transparency Map
- Bump Map
B. Texture Mapping
- Wrapped textures vs. Solid procedural textures (i.e. directional wood grain)
- Urban massing models
C. Decals (picture in frame, decal on brick wall, rug on floor)
IV. Rendering Background
A. Images in the Background
B. Matching image perspective views
C. Alpha Channel Background
D. Fog & Distance Effects
IV. Creating and Using Alpha Channels
A. Save Selection, Load Selection (Channel)
B. Creating an Alpha Channel (paint in mask mode)
V. References
Non-photorealistic rendering
- David Salesin @ UW
- Michael A Kowalski @ Brown
3D Paint
Models and Texture Maps
ES-Rapidsite texture mapping on building masses & topography
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