Objective:
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A. Material Attributes in Surface Styles
B. Images
- Color Image Map
- Reflectance Environment Maps
- Transparency Map
- Bump Map
C. Texture Mapping (urban blocks)
- Wrapped textures vs. Solid procedural textures (i.e. directional wood grain)
D. Decals (picture in frame, decal on brick wall, rug on floor)
A. Images in the Background
B. Matching image perspective views
C. Alpha Channel Background
A. Save Selection, Load Selection (Channel)
B. Creating an Alpha Channel (paint in mask mode)
Stylized Depiction in Computer Graphics (non-realistic rendering)
3D Paint
FOR TUESDAY: Draft of Model with sketches of layers
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edited Feb. 1, 2000 by nywcheng