University of Oregon - Department of Architecture - ARCH 424/524 Cheng - Advanced Design Development Media
10 Modeling Transformations
Objective:
- To get an survey of advanced modeling features,
A. Final Review Mar 14: change 8:00 am time to 9:00
B. Lightscape option (204 Pacific)
C. FormZ Books at the Computing Center, Uddin's Digital Architecture @AAA
III. Modeling
A. Adjustments
- Adjusting points, segments, faces, outlines (scalepoints.fmz)
- Scaling Objects (equal & unequal, % vs. absolute)
- Triangulating non-planar faces
- Smooth Mesh (keep flat or set max face angle)
- Defining a new reference plane (window tool)
B. 3D to 2D
- Projection onto the reference plane
- Section tool
- Unfolding
C. Generating Objects 2D to 3D
- Metaballs (group, then evaluate)
- Terrain model from contours (contours.fmz)
- Derivative objects from faces vs. whole pieces
(geodesic dome, derivative 3D enclosure)
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D. Arranging Objects
- Aligning objects
- Placing objects (develop-col.fmz)
- Extending objects (extend.fmz)
E. New Objects from old
- Deforming Objects
- Inserting outlines & faces
- Rounding (edge, corner, edge & corner)
- Smooth Mesh
E. Combining objects
- Boolean objects (split saves all components)
- Trim and Stich surface meshes
- Attaching objects (attach.fmz)
Models and Texture Maps
FOR THURSDAY: Developed model and game plan for Tuesday's presentation
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edited Feb. 1, 2000 by nywcheng