University of Oregon - Department of Architecture - ARCH 424/524 Cheng - Advanced Design Development Media

Session Eleven

Rendering I: Point of View

Feb. 6, 1997


Objective: To understand how point of view influences perception of architecture.

I. Review of Student Work

II. Point of View

From the geometry of a 3D model we can extract all the traditional architectural projections.
Each 2D view reveals and conceals: distortion of angle, dimension or visual relationship must occur.

A. Parallel projections:

B. Oblique projections hold either the elevation or the plan constant while lines in depth are taken at an angle. Projection lines are parallel but not perpendicular to the picture plane.

C. Perspective projections are created by projection rays from the subject converging to the viewers' eye.
Converging diagonals provide a focus for the picture

D. Eye height determines the viewer's relationship to the subject.

E. Depth of field (inverse to the size of the cone of vision) determines

As the depth of field goes to infinity, the projection rays become closer to parallel and the picture goes towards an orthogonal or axonometric projection.

F. Slight changes in eyepoint, target point, depth of field and cropping can completely alter the composition of a picture.

Cropping focuses the viewers attention. Tight cropping provides the viewer with little context. (Sheeler & Piranesi use tight cropping to exaggerate the dynamic tension of juxtaposed geometry).

III. Viewpoint Workshop

(Please work in pairs)

1. From the Course Disks, copy the house.fmz to your Guest folder.

2. Open the file in FormZ.

3. Navigate around the building using the menu and adjusting Cone of Vision.

4. Find views and save views which show the building as:

5. If time allows, add light sources and adjust them to emphasize the character of your viewpoints. (For rendered views, save image files to share with the class.)

IV. Assignment Six


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edited Feb. 6, 1997 by nywcheng