Lecture 4
Univ of Oregon, Dept of Architecture, Intro to Architectural Computer Graphics
  Nancy Cheng, 204c Pacific Hall, 346-3674 nywc@darkwing.uoregon.edu
A. Scott Howe, 204a Pacific Hall, 346-2183 ashowe@oregon.uoregon.edu
Design Process
  The Design Cycle
  • Think, Make, Look

Making in Digital Design

  • Analyze form
  • Create elements, assemble,
  • Arrange scene, materials, lights
  • Choose rendering viewpoints & mode

Abstraction & Diagrams

Top-down approach

Abstraction

Underlays

  • for creating 2D diagrams
  • for 2D basis of 3D objects
Creating form from form

Primitives

3D from 2D Derivative Objects

  • Extrusions, lathing, sweep

Boolean Operations

Refinement Techniques

Symbol Substitution

Adding Detail through Insertions

  • Inserting segments, faces, holes, openings

Tailoring Special Conditions

  • Center, end conditions

Assignment 4

Digital and hand-drawn variations