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Outline of These Materials
1. Future of ICT in
Education
2. Learning Goals in a PBL
Lesson
3. What is ICT-Assisted PBL?
4. Planning a PBL Lesson
5. Authoring a Hypermedia
Document
6. Timeline and Milestones
7. Assessment
8. FAQ and Conclusions
References
Send Email to Website Author
Dave Moursund
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Annotated References
Web-based materials useful to teachers
considering increased use of PBL.
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General References
Alexandria Digital Library Project. Accessed 2/6/06: http://www.alexandria.ucsb.edu/. Quoting from the Website:
The Alexandria Digital Library (ADL) contains more than 15,000 holdings, such as maps, images, and datasets, that are available online for public download over the Internet. The items currently cataloged in ADL are a portion of the holdings of the University of California, Santa Barbara's Map and Imagery Laboratory.
Comment from Moursund: The site contains an innovative interface that begins with a global map. The user can indicate a place on the map and ask for an expansion of that place. Doing this repeatedly allows one to narrow in on a geographic location.
Archives of PBL@JISCMAIL.AC.UK (n.d.). Accessed 8/4/05: http://www.jiscmail.ac.uk/lists/pbl.html.
This site contains archives going back to April 2001 for a discussion group focusing on PBL.
Armstrong, Sara (2002) The Key Learning Community: Cultivating "Multiple Intelligences". Accessed 3/8/05: http://glef.org/keylearning.html.
This article describes a public K-12 school in Indianapolis, Indiana that makes extensive use of Project-Based Learning, implementing it in a Howard Gardner-type Multiple Intelligences teaching and learning environment. The Website is maintained by the George
Lucas Educational Foundation. The George Lucas Educational Foundation is a nonprofit organization that documents and disseminates models of the most innovative practices in K-12 schools. Many of its reports include a fosus on use of computers in PBL.
Authentic Assessment. Search on the term Authentic
Assessment using the Google Search Engine http://www.google.com/. You will find a number of good references.On 3/8/05 Google identified more than a million hits. Grant Wiggins is a leader in this field, so a specific search of his work may be useful to you.
Brookhart, Susan M. (1999). The Art and Science of Classroom Assessment: The Missing Part of Pedagogy. ERIC Digest. Accessed 3/8/05: http://www.ericdigests.org/2000-2/art.htm. Quoting from the Website:
"Assessment" means to gather and interpret
information about students' achievement, and
"achievement" means the level of attainment of learning
goals of college courses. Assessing students' achievement
is generally accomplished through tests, classroom and
take-home assignments, and assigned projects. Strictly
speaking, "assessment" refers to assignments and tasks
that provide information, and "evaluation" refers to
judgments based on that information.
How Can An Instructor Ensure The Quality Of
Information From Classroom Assessments?
Information from classroom assessments--grades,
scores, and judgments about students' work resulting from
tests, assignments, projects, and other work--must be
meaningful and accurate (that is, valid and reliable).
The results of assessment should be indicators of the
particular learning goals for the course, measuring those
goals in proportion to their emphasis in the course. An
instructor should be confident that students' scores
accurately represent their level of achievement. "The Art
and Science of Classroom Assessment" describes five
different kinds of learning goals or "achievement
targets": knowledge of facts and concepts (recall);
thinking, reasoning, and problem solving using one's
knowledge; skill in procedures or processes, such as
using a microscope; constructing projects, reports,
artwork, or other products; and dispositions, such as
appreciating the importance of a discipline. Different
methods of assessment are better suited for measuring
different kinds of achievement.
What Methods Of Assessment Are Particularly Suited
To Various Achievement Targets, And How Are They
Constructed, Administered, And Scored?
Four basic methods of assessment are presented:
paper-and-pencil tests, performance assessments, oral
questions, and portfolios. Paper-and-pencil tests are the
most commonly used form of assessment in higher
education. Performance assessments are tasks and
associated scoring schemes ("rubrics") that require
students to make or do something whose quality can be
observed and judged. Oral questions are commonly asked in
the context of classroom discussions, more often in
smaller seminar-style classes than in large lecture
sections. Portfolios are collections of students' work
over time, according to some purpose and guiding
principles; they usually include students' reflection on
the work. "The Art and Science of Classroom Assessment"
provides suggestions about writing good tests,
performance tasks, oral questions, and portfolio
specifications, and about constructing scoring schemes
that examine performance according to learning goals. Two
kinds of scoring--objective, requiring a right/wrong or
yes/no decision, and subjective, requiring judgments of
quality along a continuum--and principles for devising
scoring schemes and examples are described.
Center for Technology and Teacher Education--Content Areas. Accessed 3/8/05: http://www.teacherlink.org/content/.
One of the goals in Teacher Education at the University of Virginia is to integrate computer technology into the various discipline areas. This Website provides information on integration into Language Arts, Mathematics, Science, and Social Studies. There is quite a bit of focus on PBL.
Concord Consortium (n.d.). Accessed 3/9/05: http://www.concord.org/projects/. Quoting from the Website:
The Concord Consortium undertakes innovative projects that bridge the gap between research and practice. Some projects are at the level of nuts-and-bolts technology, while others focus on learners. In all cases our projects strive to create new structures for learning and are strategically placed to achieve important long-term goals.
Comment from Dave Moursund: This is a very good resource. Many of their projects are designed so that students from around the country or around the world can be active participants.
Cooperative Learning (n.d.). Cooperative Learning Center at University of Minnesota.. Accessed 3/9/05: http://www.co-operation.org/. Quoting from the Website:
What is Cooperative Learning?
Cooperative Learning is a relationship in a group of
students that requires positive interdependence (a sense
of sink or swim together), individual accountability
(each of us has to contribute and learn), interpersonal
skills (communication, trust, leadership, decision
making, and conflict resolution), face-to-face promotive
interaction, and processing (reflecting on how well the
team is functioning and how to function even better).
What does the Cooperative Learning Center do?
The Cooperative Learning Center is a Research and Training Center focusing on how students should interact with each other as they learn and the skills needed to interact effectively.
TheTech (n.d.). The Technology Museum of Innovation. Accessed 3/9/05: http://www.thetech.org/learning/challenge/design/.
Quoting from the Website:
The Tech Museum of Innovation is an educational resource established to engage people of all ages and backgrounds in exploring and experiencing technologies affecting their lives, and to inspire the young to become innovators in the technologies of the future.
Design Challenge is The Tech's signature pedagogy where students engage in the design process to solve a relevant, authentic, real-world problem. Students apply and reinforce their Science content knowledge, as well as Social Studies and Language Arts through an open-ended design process that results in an original solution. Students take responsibility for assessing their own progress and incorporate peer feedback.
Design Challenges are student-centered and collaborative, forcing students to utilize personal experiences, interests, and abilities to enhance the learning of the team. They allow each and every student to leverage his or her potential. The design challenge creates powerful, intrinsic inspiration to learn and pride in achieving a goal.
Distance Learning (n.d.). Accessed 3/9/05: http://www.nacol.org/
A faculty member may be interested in carrying
out some or all aspects of a PBL lesson via distance
learning. This distance learning Website provides a good
introduction to the field.
FREE (n.d.). Federal Resources for Educational Excellence. Accessed 3/9/05: http://www.ed.gov/free/index.html.
This Website contains links to a huge number of solid sources of information that students can use as they design and carry out projects. About 50 US Federal agencies contribute content to this Website, and new content is regularly being added. This is a wonderful collection of resources.
George Lucas Foundation (n.d.). Project-Based Learning. Accessed 3/9/05: http://www.edutopia.org/modules/PBL/index.php. Quoting from the Website:
The Project-Based Learning (PBL) module is designed for either a two- to three-hour class or session or a one- to two-day workshop, and is divided into two parts.
Part One, Guided Process, is designed to give participants a brief introduction to project-based learning. It answers the questions "Why is Project-Based Learning Important?"; "What is Project-Based Learning?"; and "How Does Project-Based Learning Work?" The Guided Process includes the Teaching About PBL section and a PowerPoint® presentation, including presenter notes. This presentation can be shown directly from the Web site or can be downloaded for use as a stand-alone slide show. The video segment, "Newsome Park" demonstrates project-based learning in action at Newsome Park Elementary School in Newport News, Virginia. The Teaching About PBL section contains two additional examples (Journey North and Mountlake Terrace High School) of project-based learning.
Part Two, Group Participation, assigns readings and activities for experiential, project-based learning. Ideally, the tasks will be accomplished using group collaboration and with the use of technology.
Harrington, Thomas F. (1995). Assessment of Abilities. ERIC Digest. Accessed 3/9/05: http://www.ericdigests.org/1996-3/abilities.htm. Quoting from the Website:
This article includes a discussion of self-assessment. Quoting the Abstract: "This digest recommends assessing all of a person's abilities, not just some. It also discusses self-report in the context of ability assessment. Current use of self assessment methodology taps more ability areas than existing ability or aptitude tests cover. Alternative testing approaches have been called for which enhance self-discovery and awareness. Some recent self-report studies show at least comparable validity with more traditional approaches. Some researchers are advocating the self-assessment methodology which can substantially cut loss of instructional time and cost, evaluate hard-to-assess constructs, and deliver information most people feel is useful for self-knowledge and career planning. Philosophically, the process of self-evaluation fits the belief that individuals are in the best position to assess since they have access to a large data base on their own successes and failures in their abilities. Most misgivings about the methodology seem to center around beliefs that individuals have a tendency to be lenient and are not objective enough in their self-analysis to provide accurate self-reports.
CONCLUSION of the Digest Article: Current use of self-assessment methodology taps more ability areas than existing ability or aptitude tests cover. Alternative testing approaches have been called for which enhance self discovery and awareness. Some recent self-report studies show at least comparable validity with more traditional approaches. Some researchers are advocating the self-assessment methodology which can substantially cut loss of instructional time and cost, evaluate hard-to-assess constructs, and deliver information most people feel is useful for self knowledge and career planning. Philosophically, the process of self evaluation fits the belief that individuals are in the best position to assess since they have access to a large data base on their own successes and failures in their abilities. Most misgivings about the methodology seem to center around beliefs that individuals have a tendency to be lenient and are not objective enough in their self analysis to provide accurate self reports."
HyperHistory (n.d.). Accessed 3/9/05: http://www.hyperhistory.com/online_n2/History_n2/a.html. Quoting from the Website:
HyperHistory presents 3,000 years of world
history with a combination of colorful graphics,
lifelines, timelines, and maps.
Over 2,000 files are interconnected throughout the site. In addition to that HyperHistory provides several hundred links to the world wide web. The growing site itself contains presently over 50 MB of images and text files, but individual gif files are kept small enough to allow for a quick display.
Illinois Mathematics and Science Academy (n.d.). . An Introduction to Problem-Based Learning. Accessed 3/9/05: http://www.imsa.edu/team/cpbl/
whatis/whatis/slide1.html.
This Website uses a definition of Problem-Based Learning that is quite similar to what most people call Project-Based Learning. The general idea is that an ill-structured problem is posed, and then students work on the problem.The following table is quoted from the Website.
Teacher as coach
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Student as active problem-solver
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Problem as initial challenge and
motivation
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Models/coaches/fades in:
- Asking about thinking
- Monitoring learning
- Probing/challenging students' thinking
- Keeping students involved
- Monitoring/ adjusting levels of
challenge
- Managing group dynamics
- Keeping process moving
- Student as active problem-solver:
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Student as active problem-solver:
- Active participant
- Engaged
- Constructing meaning
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Problem as initial challenge and motivation to
attention:
- Ill-structured
- Appeals to human desire for resolution/
stasis/harmony
- Sets up need for and context of learning
which follows
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Maryland Virtual High School of Science and Mathematics. Accessed 3/9/05: http://mvhs1.mbhs.edu/.
This Virtual High School involves students from
many campuses. Much of the "classwork" can be classified
as Problem-Based Learning, , and the PBL routinely makes
use of powerful computer hardware and software. Quoting
from the Website:
Preparing students to "do" science in the real world of the future means guiding them in "doing" science now. The Maryland Virtual High School of Science and Mathematics entails bringing to the classroom the same team problem solving, technology rich approaches currently used in research and business. Computational science has become a powerful paradigm to complement other approaches. Computational tools, ranging from spread- sheets on microprocessors to advanced molecular modeling tools on supercomputers, are allowing scientists to model processes too costly or impossible to investigate in other ways.
McGrath, Diane (n.d.). Project-Based Learning with Technology. Accessed 9/30/05: http://coe.ksu.edu/pbl. Quoting from the Website:
This PBL Web site is designed to accompany Diane McGrath's regular column on Project-Based Learning in ISTE's journal, Learning and Leading with Technology. This site has links to the resources mentioned in each column and will have new links as we discover them.
McREL (n.d.).Content Knowledge: 4th Edition. Accessed 3/9/05: http://198.17.205.11/standards-benchmarks/.
National K-12 Standards have been developed in many different curriculum areas. In many of the curriculum areas, the National Standards include specific reference to ICT. National Assessment is an important but often controversial vehicle in educational policy and politics.
Microsoft Virtual Classroom Tours (n.d.) Accessed 3/9/05: http://www.microsoft.com/education/?ID=InTeachersVCT. Quoting from the Websote:
Teachers learn best from other teachers. Virtual Classroom Tours offer the resources to lead students through creative, constructivist, technology-rich projects for all grade levels and subject areas.
Moursund, D.G. (1999) Project-Based Learning in an Information Technology Environment. Eugene, OR: ISTE. A more recent version (2003) of this book is available for purchase from the International Society for Technology in Education.
The following chapters from the 1999 edition of the book are available at the Website: (Accessed 2/11/06): http://darkwing.uoregon.edu/~moursund/
DigitalAge1/project-based_learning.htm
Preface
Chapter 1: Introduction and a PBL Example
Chapter 2: Overview of ICT-assisted PBL
Chapter 3: Some PBL Lesson Topic Ideas
Chapter 4: The Case for PBL
Chapter 7: Assessment in ICT-assisted PBL
Appendix C: Overview of Problem Solving
In addition, click here to access a pdf of Chapter 6: Creating a PBL Lesson Plan.
Moursund, D.G. (2003) Project-Based Learning in an Information Technology Environment. Eugene, OR: ISTE. This book can be purchased from ISTE.
My Design Primer (n.d.). Accessed 3/9/05: http://www.mydesignprimer.com/index.html.
Quoting from the Website:
Design Studio is a company that focuses on
producing effective communication and marketing materials
while maintaining personal client relationships. We
believe that, by communicating effectively with our
clients, we can understand their goals and they can make
the best choices for their needs and budgets.
This site was created to assist our clients and others
in understanding the often confusing terms and ideas
connected with print and electronic media. With over 150
articles to choose from (and more on the way), we've
worked to create a truly useful resource.
This site contains five categories and, within them,
sub-categories and a variety of topics. We've designed
this site so that you're never more than two clicks away
from the information you need. If you're not sure where
to start, try a selected topic (to the left) or our
search engine (below). Thanks for stopping by and please
come again.
NetPBL (n.d.) Networked Project-Based Learning. Accessed 3/9/05: http://www.gsn.org/web/pbl/pblintro.htm.
Quoting from the Website:
The orientation of this Website is Problem-Based learning, rather than Project-Based Learning as is suggested by the title. Quoting from the Website:
We use the term NetPBL (Networked Project-Based Learning) to describe online collaborative learning.
There is nothing new about Project-Based Learning (PBL). Good teachers have always used projects as a supplement to their regular course of instruction. Any teacher who has taken a group on a field trip, had students enter projects in a science fair, had a class garden, collected and measured the pH of various water sources, or any one of a thousand activities that involve students in studying and interacting with the real world around them, has conducted a project-based learning activity.
Ngeow Karen Yeok-Hwa (September 1998). Enhancing Student Thinking Through Collaborative Learning. ERIC Digest. Accessed 3/9/05: http://www.indiana.edu/~reading/ieo/digests/d130.html. Quoting from the article:
There are some principles that are common to any group learning approach:
- a group-learning task is designed based on shared learning goals and outcomes;
- small-group learning takes place in groups of between 3-5 students;
- cooperative behavior involves trust-building activities, joint planning, and an understanding of team support conduct;
- positive interdependence is developed through setting mutual goals; and
- individual accountability, role fulfillment, and task commitment are expected of students.
Norman, Donald. February 2001 interview of Donald Norman. Accessed 3/9/05: http://www.elearningpost.com/features/archives/002079.asp.
Donald Norman has made significant contributions
to the field of designing software and other products. He
has written a number of quite readable and interesting
books. This interview includes a focus on
learner-centered instruction or user-centered design, and
on problem-based learning. Quoting from the interview:
elearningpost: In all your books, you
have emphasized the need to put the user at the center
of all design initiatives. User-centric design has
been your mantra. Now, with e-learning, there is a
similar need to put the learner at the center of all
design initiatives. Going with your experience as the
President of UNext Learning Systems, what are some of
the issues one needs to consider in order to adopt a
learner-centric approach?
Donald Norman: We have to start at several
places. The traditional course is run by a professor,
an instructor, who organizes the course material in
some logical method and gives lecture materials and
assigns readings. This is an approach that we can call
either "teacher-centric", or maybe, "content-centric".
And it fails to take into account the way people
learn. The first step in learner-centric is to
understand how learning takes place. Much modern
research in cognitive science shows that people learn
by doing. So it is very important that people learn
not by reading a book, and not by listening to a
lecture, but by doing tasks that can engage the
mind.
The second point to understand is that when you
read or listen to something, What do you learn from
it? The answer: It depends on the goals that you have.
In a traditional course, the students do not know why
they are reading the material. They may be reading
because the professor said "read this material". What
we try to do in UNext is we give the students a
problem to solve. Now when students read the material,
they know the goal; they are trying to find the
information that will solve their problem.
Paterson, Kathy (2005). Differentiated Learning: Language and Literacy Projects that Address Diverse Backgrounds and Cultures . 144 pp/paper. A Pembroke Title, Accessed 7/14/05: http://www.stenhouse.com/productcart/pc/
viewPrd.asp?idproduct=8946&r=sb050606. At the time I accessed the site, the entire book was available online. Quoting from the Website:
Projects are a powerful and effective way to motivate students and organize learning. This practical book presents thirty projects organized around the major levels of thinking:
- Knowledge and comprehensionfrom a visit from an elder and a life circle wall hanging to story theatre presentations;
- Applicationfrom a class mosaic and super-hero posters to marvelous masks of many colors;
- Analysisfrom mirror-image collages and "amazing compilation person" to cultural calendars;
- Synthesisfrom silent island building to photo-storybooks to spectacular school brochures.
PBL and Collaborative Learning. Accessed 3/9/05: http://www.2learn.ca/Projects/
Together/KWORDS/projecta.html
Contains brief discussions of some of the better "classical" articles in the field.
PBL Design and Invention Center (n.d.). http://www.pblnet.org/. Accessed 3/9/05: Quoting from the Website:
This very helpful Web site offers information, guidance, links, and lesson plans for implementing Project-Based Learning in 3-12 classrooms. All curricula are standards aligned and integrated across subject areas.
Penuel, W. R. and Means, B. (1999). Observing Classroom Processes in Project-Based Learning Using Multimedia: A Tool for Evaluators. Accessed 3/9/05: http://www.ed.gov/rschstat/eval/tech/
techconf99/whitepapers/paper3.html Quoting from the paper:
Abstract: This paper discusses methods
for observing changes in classroom processes in
project-based classrooms using multimedia technology. The
tool was used as part of a five-year evaluation of a
local Technology Innovation Challenge Grant program
called Challenge 2000: Multimedia Project. In the paper,
we discuss the design of the observation tool and present
findings about the differences in classroom processes
between Multimedia Project classrooms and comparison
classrooms. Project classrooms, we found, are more likely
to be learner-centered and engage students in long-term,
complex assignments.
There are seven components of the Project Based
Learning Using Multimedia model. Projects are expected
to:
- Be anchored in core curriculum;
multidisciplinary
- Involve students in sustained effort over
time
- Involve student decision-making
- Be collaborative
- Have a clear real-world connection
- Use systematic assessment: both along the way and
end product
- Take advantage of multimedia as a communication
tool
PERT, CPM and GANTT (November 1997).. Accessed 3/9/052: http://studentweb.tulane.edu/~mtruill/dev-pert.html.
This Website provides a nice overview of three project-planning methodologies. It is taken from A Professional's Guide to Systems Analysis, Martin E. Modell, 2nd. Ed. McGraw Hill, 1996.
Problem-Based Learning Clearinghouse. Accessed 3/8/05: https://chico.nss.udel.edu/Pbl/. Quoting the Website:
Welcome to the PBL Clearinghouse, a collection of problems and articles to assist educators in using problem-based learning. The problems and articles are peer reviewed by PBL experts in the disciplinary content areas. Teaching notes and supplemental materials accompany each problem, providing insights and strategies that are innovative and classroom-tested. Access to the Clearinghouse collection is limited to educators who register via an online application, but is free and carries no obligation.
Comment from Moursund: Problem-Based Learning is closely related to learning based on case studies. If you are interested in case studies, take a look at: Case Studies in Science. Accessed 3/8/05: http://ublib.buffalo.edu/libraries/projects/
cases/webcase.htm.
Problem-Based Learning Network. Illinois Science and Mathematics Academy. Accessed 3/8/05: http://www2.imsa.edu/programs/pbln/overview/. Quoting from the Website:
Problem-based learning (PBL) is an educational approach that organizes curriculum and instruction around carefully crafted ill-structured" problems. Students gather and apply knowledge from multiple disciplines in their quest for solutions. Guided by teachers acting as cognitive coaches, they develop critical thinking, problem solving, and collaborative skills as they identify problems, formulate hypotheses, conduct data searches, perform experiments, formulate solutions and determine the best "fit of solutions to the conditions of the problem. Problem-based learning enables students to embrace complexity, find relevance and joy in their learning, and enhance their capacity for creative and responsible real-world problem-solving.
Project-Based Instruction in Mathematics for the Liberal Arts (n.d.). Accessed 3/9/05: http://faculty.uscupstate.edu/mulmer/PBI_Index.shtml. Quoting from the Website:
The purpose of this web site is to provide projects and resources for instructors and students who wish to teach and learn college mathematics or post-algebra high school mathematics via project-based instruction. Check the site often for additions and improvements.
Project-Based Instruction in Mathematics for the Liberal Arts (PBI-MLA) was developed at the University of South Carolina Spartanburg. In six years, it developed a 30% higher success rate than traditional textbook-driven sections of College Mathematics.
During 1994 a group of faculty members at USCS began to develop and test an innovative pedagogy integrating technology and activity- or project-based instruction in mathematics for liberal arts majors. The group collected, modified and/or wrote items for a packet of activities designed to form the core of material that would be used to supplement and eventually replace the textbook in the College Mathematics course. Subsequently, M.B. Ulmer wrote a booklet to lend structure to the use of the activities, and the textbook was eliminated from use in many sections of the course. Under this pedagogy success rates have risen dramatically for students, and their subsequent performance in required statistics courses has also shown improvement.
PBL Multimedia Rubric (n.d.). Project-Based Learning with Multimedia :Multimedia Project Scoring Rubric: Scoring Guidelines. Accessed 3/9/05: http://pblmm.k12.ca.us/PBLGuide/MMrubric.htm.
A one-page table using a 5-point rubric for each
of the three components: Multimedia, Collaboration, and
Content of a project. This is based on the idea that one
might want to assess a project on these three criteria.
Projects for Public Spaces (n.d.). Accessed 3/9/05: http://www.pps.org/tcb/about.htm.
Quoting from the Website:
At Project for Public Spaces, we believe it's
important to highlight accomplishments of young people.
In our work around the U.S., we witness all too often how
young people are shunned and treated almost like
undesirables by the owners and managers of public spaces.
On top of that, there seems to be continuous press
coverage of negative activities undertaken by teens. This
makes it even more important to tell stories of youth who
are doing positive things to improve their communities.
In addition, these examples of teens' success can provide
inspiration to other youth who are struggling to make a
difference, and trying to create public places that are
comfortable for them and their peers - places where they
have a sense of ownership and involvement.
Randi, Judi (2004). Teachers as self-regulated learners. Teachers College Record Volume 106 Number 9, 2004, p. 1825-1853. Retrieved 8/2/06: http://www.tcrecord.org/Content.asp?
ContentID=11672. Quoting from the article:
In his classic study, Life in Classrooms, Jackson (1968) described students as workers whose motivation for staying on task comes from the teacher, as the student’s first boss. Jackson’s analogy of the teacher as boss characterizes the teacher as an authority figure, but research on self-regulation redefined the teacher’s role in encouraging students to persist at work, even when distractions and competing priorities threaten to divert students from purposeful learning tasks (Corno, 2001). Teachers who encourage self-regulated learning emphasize ‘‘autonomy and control by the individual who monitors, directs, and regulates actions toward goals of information acquisition, expanding expertise, and self-improvement’’ (Paris & Paris, 2001, p. 89). In essence, to promote self-regulation in students is to teach students to be their own ‘‘boss.’’
Since Jackson’s study, the classroom has increasingly been the focus of research, not only as the context for student learning but for teacher learning as well. Teachers have been encouraged to examine their own classroom instructional practices as a form of job-embedded staff development (Wilson & Berne, 1999). Contemporary teacher professional development views teachers as learners drawing on resources in their teaching environments to inform their work and professional growth (Little, 2003). This form of teacher professional learning requires teachers to take charge of their own learning (Renyi, 1996). If self-regulation assists students in taking charge of their own learning, then self-regulated learning strategies ought to be valuable for teachers as well.
Rubrics and Self-Assessment Project from Project Zero (n.d.). Accessed 3/9/05: http://www.pz.harvard.edu/Research/RubricSelf.htm. Quoting from the Website:
Scoring rubrics are among the most popular
innovations in education (Goodrich, 1997a; Jensen, 1995;
Ketter, 1997; Luft, 1997; Popham, 1997). However, little
research on their design and their effectiveness has been
undertaken. Moreover, few of the existing research and
development efforts have focused on the ways in which
rubrics can serve the purposes of learning and cognitive
development as well as the demands of evaluation and
accountability. The two studies that made up the Project
Zero's research focused on the effect of instructional
rubrics and rubric-referenced self-assessment on the
development of 7th and 8th grade students' writing skills
and their understandings of the qualities of good
writing.
Background
These studies draw on two areas of research: authentic
assessment and self-regulated learning. Perspectives on
authentic assessment provide a guiding definition of
assessment as an educational tool that serves the
purposes of learning as well as the purposes of
evaluation (Gardner, 1991; Goodrich, 1997b; Wiggins,
1989a, 1989b; Wolf & Pistone, 1991). In addition, the
literature on authentic assessment provides guidance on
the characteristics of effective assessment (see
Goodrich, 1996a, for a review). These characteristics
influenced the design of the studies reviewed below,
which:
- Articulated clear criteria for assessing writing,
- Asked students to assess their own work,
- Provided opportunities for improvement through revision, and
- Was sensitive to students' developmental stages, referring to appropriate grade level standards.
The literature on self-regulated learning and feedback
suggests that learning improves when feedback reminds
students of the need to monitor their learning and guides
them in how to achieve learning objectives
(Bangert-Drowns et al., 1991; Butler and Winne, 1995).
The Rubrics and Self-Assessment Project is based on the
hypothesis that students themselves can be the source of
feedback, given the appropriate conditions and
supports.
Savery, John R. (2006). Overview of problem-based learning: Definitions and distinctions. The Interdisciplinary Journal of Problem-based Learning. Retrieved 8/2/06: http://docs.lib.purdue.edu/cgi/viewcontent.cgi?article
=1002&context=ijpbl.
This article is about problem-based learning, as distinguished from project-based learning. Quoting the abstract:
Problem-based learning (PBL) is an instructional approach that has been used successfully for over 30 years and continues to gain acceptance in multiple disciplines. It is an instructional (and curricular) learner-centered approach that empowers learners to conduct research, integrate theory and practice, and apply knowledge and skills to develop a viable solution to a defined problem. This overview presents a brief history, followed by a discussion of the similarities and differences between PBL and other experiential approaches to teaching, and identifies some of the challenges that lie ahead for PBL
The research on the effectiveness of problem-based learning seems to be stronger than for project-based learning. Even then, however, the research is only moderately strong. Quoting fro the article:
However, a recent report on a systematic review and meta-analysis on the effectiveness of PBL used in higher education programs for health professionals (Newman, 2003) stated that “existing overviews of the field do not provide high quality evidence with which to provide robust answers to questions about the effectiveness of PBL” (p. 5). Specifically this analysis of research studies attempted to compare PBL with traditional approaches to discover if PBL increased performance in adapting to and participating in change; dealing with problems and making reasoned decisions in unfamiliar situations; reasoning critically and creatively; adopting a more universal or holistic approach; practicing empathy, appreciating the other person’s point of view; collaborating productively in groups or teams; and identifying one’s own strengths and weaknesses and undertaking appropriate remediation (self-directed learning). A lack of well-designed studies posed a challenge to this research analysis, and an article on the same topic by Sanson-Fisher and Lynagh (2005) concluded that “Available evidence, although methodologically flawed, offers little support for the superiority of PBL over traditional curricula” (p. 260). This gap in the research on the short-term and long-term effectiveness of using a PBL approach with a range of learner populations definitely indicates a need for further study.
These results are consistent with what is being learned in the research on games in education. If you want students to learn specific things, then teach the specific things directly. Three of the references in http://darkwing.uoregon.edu/~moursund/Books/
Games/Games%20Talk.pdf speak directly to this issue. See Clarke, (2004-2005), (Conati & Klawe, 2000),Kirschner et al. (2006),
Stamford Problem-Based Learning Initiative (n.d.). Accessed 3/9/05: http://www.samford.edu/pbl/index.html. Quoting from the Website:
The Problem-Based Learning (PBL) Web site was established in 1998.
The Centers mission was to support the Samford community in enhancing student learning through the training, implementation and documentation of PBL and other methods of active, student-centered, collaborative, inquiry-based learning; and to share these practices with other educators. The site corresponds to Samford Universitys efforts to be a learner-centered community that nurtures the intellectual, emotional, physical, social and spiritual development of students and teachers.
Stites, Regie (January, 1998). Evaluation of Project-Based Learning. Accessed 3/9/05: http://pblmm.k12.ca.us/PBLGuide/pblresch.htm.
This is a quite short article that summarizes
some of the studies of PBL. The literature review
suggests that PBL is effective. Of particular interest to
the area of ICT-Assisted PBL is the following (quoted
from the Website):
PBL is especially effective when supported by
educational technology (Blumenfeld et al., 1991; Means
& Olson, 1997; Coley, Cradler, & Engel, 1996).
Evaluations of K-12 instructional have shown strong
evidence of learning gains associated with PBL plus
technology (Ryser, Beeler, McKenzie, 1995; Cognition
and Technology Group at Vanderbilt, 1992; Pellegrino
et al., 1992). In one of the best documented programs
combining PBL and technology, eighth graders in the
Union City (New Jersey) Interactive Multimedia
Education Trial scored approximately 10% higher than
students from other urban and special needs districts
on statewide assessments of reading, mathematics, and
writing achievement (Education Development Center,
1994).
Telecollaboration Projects (n.d.). Accessed 3/9/05: http://teaparty.terc.edu/research/resources/tele-rsrc.html. Quoting from the Website:
In addition to the projects listed below, which will give you a good idea of the range of telecollaboration projects being done throughout the country, we have compiled a list of telecollaboration projects you can join now!
TERC (n.d.). Accessed 3/9/05: http://www.terc.edu/.
Quoting from the Website:
Founded in 1965, TERC is a not-for-profit
education research and development organization in
Cambridge, Massachusetts.
TERC's mission is to improve mathematics, science, and
technology teaching and learning. TERC works at the edges
of current theory and practice to:
- contribute to understanding of learning and
teaching
- foster professional development
- develop applications of new technologies
- create curricula and other products
- support school reform
Comment from Dave Moursund: This is a very good resource. Many of their projects are designed so that students from around the country or around the world can be active participants.
Virginia Center for Digital History (n.d.). Accessed 3/9/05: http://www.vcdh.virginia.edu/.Quoting
from the Website.
The Virginia Center for Digital History promotes
the study of American history and culture, and the
teaching of both subjects in schools. VCDH seeks to
transform how American history is taught, learned,
understood, and accessed. VCDH uses the new medium of the
World Wide Web to serve schools, teachers, scholars, and
an international general public.
VCDH projects include the award-winning Valley of the Shadow Project as well as new online digital history initiatives--including, Virtual Jamestown, Race and Place: An African-American Community in the Jim Crow South, The Ground Beneath Our Feet: Virginia's History Since the Civil War, the Correspondence of Dolley Madison, and the History of the University of Virginia
Virtual Schoolhouse (n.d.). Project-Based Learning. Accessed 3/9/05: http://virtualschoolhouse.visionlink.org/pbl.htm.
This Website contains good discussoin of the following PBL design principles:
- Academic rigor.
- Authenticity.
- Applied learning.
- Adult connections.
- Active exploration.
- Assessment practice.
WebQuest (n.d.). The WebQuest Page. Accessed 3/9/05: http://webquest.sdsu.edu/. See also WebQuest Resources. Accessed 3/9/05: http://wneo.org/WebQuests/WebquestResources.htm.
The creation of a WebQuest constitutes an excellent project. This Website contains detailed instructions for doing such a project.
WestEd RTEC (n.d.). Project-Based Learning and Teaching. Accessed 3/9/05: http://rtecexchange.edgateway.net/cs/
rtecp/view/rtec_ezine/4.
Quoting from the Website:
WHEN TECHNOLOGY is integrated with
project-based, real-world problem solving, students are
engaged in the learning, teachers are energized, and
parents are involved. These are but some of the findings
from the Middle School Mathematics Through Applications
Program (MMAP) directed by Shelley Goldman, Stanford
University Associate Professor and a Project Director at
WestEd.
The Mathematics project, deemed an exemplary and
promising educational technology program by the U.S.
Department of Education, uses software tools to engage
6th - 8th graders in real-world problem solving that
requires them to learn mathematics and apply what they
learn. Developed by Goldman from 1992-1998 as a National
Science Foundation project, MMAP is a project- and
design-based curriculum tied to standards.
Wiggins, Grant (1990). The Case for Authentic Assessment. Accessed 3/3/02: http://pareonline.net/getvn.asp?v=2&n=2. Quoting from the Website:
Assessment is authentic when we directly examine
student performance on worthy intellectual tasks.
Traditional assessment, by contract, relies on indirect
or proxy 'items'--efficient, simplistic substitutes from
which we think valid inferences can be made about the
student's performance at those valued challenges.
Do we want to evaluate student problem-posing and
problem-solving in mathematics? experimental research in
science? speaking, listening, and facilitating a
discussion? doing document-based historical inquiry?
thoroughly revising a piece of imaginative writing until
it "works" for the reader? Then let our assessment be
built out of such exemplary intellectual challenges.
Further comparisons with traditional standardized
tests will help to clarify what "authenticity" means when
considering assessment design and use:
- Authentic assessments require students to be
effective performers with acquired knowledge.
Traditional tests tend to reveal only whether the
student can recognize, recall or "plug in" what was
learned out of context. This may be as problematic as
inferring driving or teaching ability from written
tests alone. (Note, therefore, that the debate is not
"either-or": there may well be virtue in an array of
local and state assessment instruments as befits the
purpose of the measurement.)
- Authentic assessments present the student with the
full array of tasks that mirror the priorities and
challenges found in the best instructional activities:
conducting research; writing, revising and discussing
papers; providing an engaging oral analysis of a
recent political event; collaborating with others on a
debate, etc. Conventional tests are usually limited to
paper-and-pencil, one- answer questions.
- Authentic assessments attend to whether the
student can craft polished, thorough and justifiable
answers, performances or products. Conventional tests
typically only ask the student to select or write
correct responses--irrespective of reasons. (There is
rarely an adequate opportunity to plan, revise and
substantiate responses on typical tests, even when
there are open-ended questions). As a result,
- Authentic assessment achieves validity and
reliability by emphasizing and standardizing the
appropriate criteria for scoring such (varied)
products; traditional testing standardizes objective
"items" and, hence, the (one) right answer for
each.
- "Test validity" should depend in part upon whether
the test simulates real-world "tests" of ability.
Validity on most multiple-choice tests is determined
merely by matching items to the curriculum content (or
through sophisticated correlations with other test
results).
- Authentic tasks involve "ill-structured"
challenges and roles that help students rehearse for
the complex ambiguities of the "game" of adult and
professional life. Traditional tests are more like
drills, assessing static and too-often arbitrarily
discrete or simplistic elements of those
activities.
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