Key Ideas From the Digital
Age 1 Course
Causality Diagram: ICT and School
Reform
Causality Diagram for IT and
School Reform.
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During the Digital Age I course, we made extensive use of
the two diagrams given below. We will review them briefly,
to get us started on the Digital Age 2 course.
Problem or Task Team
Whole Class Activity: Give some examples of A)
tools that extend the capabilities of a person's mind; and
B) tools that extend the capabilities of a person's body.
How is ICT contributing to this collection of tools? Is
there anything particularly unique about the mind and body
tools that incorporate ICT? That is, is ICT helping to
produce mind and body tools that are significantly different
than the mind and body tools that we have produced in the
past? What are some of the educational implications of mind
and body tools? Should our educational system take them into
consideration? (That is, how do and/or should mind and body
tools affect the curriculum content, instructional
processes, and assessment of our formal and informal
educational systems?)
Debrief: It is obvious that we have mind and body
tools that greatly extend our capabilities. We are used to
the idea of "testing" a person's performance in an authentic
environment, where they have use of their tools. For
example, we test a race car driver in a racing environment.
The test of a crafts person is the products produced , and
the crafts person is allowed to uses tools in producing the
products.
We are less consistent in our assessment of people using
mind tools. When we are testing a person's keyboarding
skills, we allow the person to use a keyboard. When we are
testing math problem solving skills, it is now beginning to
be common to allow use of a calculator. Generally speaking,
however, we are not yet doing much "open book, open tool
use" types of testing in our K-12 curriculum,. This becomes
a more and more important issue as the available tools
become more powerful. And yet, the issue remains quite
controversial. Should we allow a student to use a spelling
checker and a grammar checked while taking a hands-on test
in writing?
Eight component model of ICT uses in
instruction.
Groups of Three Activity: A group of three is to
rank the eight general categories from "most used" to "least
used" by students and teachers in the school during the
school day, based on their knowledge of schools. Do this by
giving 8 points to the most used, 7 points to the next most
used, and so on down to 1 point for the least used. We will
then compile and discuss the results for the whole
class.
Debrief: This type of activity tends to uncover
widely different patterns of ICT use in different schools in
a community, and in different classrooms within a school
building. While some of the differences are due to access to
facilities, a lot of the differences are due to the
individual teachers. This sort of analysis tends to provide
evidence of the need for much more professional development
for inservice teachers.
The 8-component "octopus" diagram is useful in
communicating with people who have a restricted view of the
range of applications of ICT in education. Often a person's
point of view is based on an understanding of the
capabilities and limitations of only one or two of the
components. For example, relatively few inservice or
preservice teachers think about 4: ICT as an integral part
of the content of non-ICT discipline. This relates closely
to the Program or Task Team discussed earlier. Increasingly,
a discipline and the tools people use while working in the
discipline are becoming inextricably intertwined. This means
that curriculum content, instructional processes, and
assessment need to be changing as the tools change.
There are two major themes that get introduced in the
Digital Age 1 course, and that will reoccur throughout the
term; 1) Compelling Applications; and 2) Science of Teaching
and Learning (SoTL).
Compelling
Application
There are a steadily increasing collection of computer
applications that are so compelling and intrinsically
motivating that many people are willing to spend the time
and effort needed to learn to use these applications. We
call these Compelling Applications. For a
business-oriented person, a spreadsheet is apt to be a
Compelling Application. For a teacher, an electronic
gradebook is apt to be a Compelling Application. For a
graphic artist, draw and paint software is apt to be a
Compelling Application.
Here are the defining characteristics of a Compelling
Application:
- It is intrinsically motivating. (The user is
intrinsically motivated to learn to use the software,
because it is such a powerful aid to doing things that
he/she wants to do.)
- It is reasonably priced, relative to the benefits it
provides.
- The time and effort needed to learn to use a
Compelling Application is reasonable. One does not need
to be a "rocket scientist" to learn to use the
product.
Whole Class Activity: Name the computer
application that you, personally for yourself, find to be
most "compelling" in: A) Your professional life; and B) Your
non-professional life.
Debrief: Class members had little difficulty in
identifying ICT applications that they deem to be Compelling
Applications. Some that they identified are readily
available and some remain to be developed. Also, this
activity helped to uncover the fact that some of the
Compelling Applications people would like to have actually
exist and are readily available, but teachers are not aware
of them.
Science of Teaching and
Learning
There is a gradually emerging "science" of teaching and
learning (SoTL). An excellent overview of SoTL is given
in:
Bransford, J.D.; A. L. Brown; & R.R.
Cocking: editors (2000). How people learn: Brain, mind,
experience, and school. Washington, D.C.: National
Academy Press.
(If you like to read readable, scholarly, academic books,
this is a good one to have in your personal library. It is
available in paperback at a reasonable price. Or, you can
read the book for free, as it is available at a Website
listed in the Bibliography for the course.) The general
theme in this book is that over the past 30 years we have
made a lot of progress in understanding a "science" of
teaching and learning. If we appropriately implement what we
have learned, we can significantly improve education.
Another excellent reference is:
Bruer, John T. (1993). Schools for thought: A
science of learning in the classroom. Cambridge, MA. A
Bradford Book. The MIT Press.
Here is a rather general purpose Causality Diagram
depicting the flow of progress in SoTL into improvements in
our educational system.
Causality Diagram focusing on SoTL.
Whole Class Activity: Give some examples of the
Science of Teaching and Learning that you applied during
your student teaching this past term.
Debrief: Results from this type of activity tend
to suggest that preservice teachers have not learned to
think in terms of some aspects of teaching and learning
being a "science" and that it may be possible to achieve
considerable;e improvements in education through development
and implementation of this science. Students argue that
education is getting better because it reaches a larger
percentage of the student population for a greater number of
years, it treats issues of diversity better, it deals with
special education situations better, and so on. All of this
is correct. However, for a given category of students, it
does not address the issue of whether our science of
teaching and learning empowers us to do a significantly
better job of educating the students than it did 50 years
ago, or 500 years ago.
The analogy with medicine and with medical education is
interesting. Both the overall field of medicine and the
field of medical education (leading to better implementation
of what is known in the field) has made substantial
progress. The issue of what constitutes a "improved or
better quality education" is a difficulty. Different
stakeholders have widely differing definitions of better or
improved.
SoTL and Compelling Applications
Here is a Causality Diagram that helps us to understand
various types of efforts to make education better. Work to
make education better can focus on any of the items in any
of the three columns.
Given sufficient time in class, it is productive to
discuss the various components of this diagram, and see
where one might best put resources in an attempt to improve
education. It is important to note the key role that
teachers play in this diagram. Many of the other components
are designed to help make the teacher more effective. Some
approaches to improving education try to make the teacher be
a less important part of the overall process.
The following is quoted from a draft edition of an
editorial that Dave Moursund is writing for the
August-September 2000 edition of Learning and Leading with
Technology.
Toni was four years old. She had been diagnosed
as severely speech delayed due to hearing impairments.
Toni had a neurological problem in which her brain was
not able to process the sounds of phonemes at the speed
in which they are delivered in human speech. It wasn't
that Toni could not hear--it was that her brain could not
adequately process the sounds it received. The incoming
phonemes of speech just sort of piled up in her brain,
making a jumbled sound mess that her brain could not
decipher.
At best, Toni faced a minimum of four years of intense
one-on-one intervention by a highly trained speech
therapist. Even with such an intensive educational
intervention, the results would be problematic.
However, recent brain research has led to the
development of an ICT-based intervention that provides a
much quicker solution to this educational problem. A
four-week intervention developed by cognitive
neuroscientists at Scientific Learning Corporation was
used to train Toni's brain to process the phonemes of
speech at the speed that most people achieve through
"normal" brain development. (In essence, Toni spent some
time each day playing a highly motivational computer game
designed to help her brain learn to process phonemes
faster.) With the ICT solution provided, Toni's hearing
and speech problems were overcome at a cost of about $800
(Fast ForWord).
Fast ForWord [Online]. Scientific Learning
Corporation. Accessed: http://www.scilearn.com/.
This is an example of current research and implementation
work making use of ICT in the Science of Teaching and
Learning. Many people have found this to be a Compelling
Application of ICT in education.
Whole Class Activity: Give some examples of ICT
applications with redeeming academic values that students
find to be Compelling Applications.
Debrief: Mike Posner is a professor emeritus in
cognitive psychology at the University of Oregon, a member
of the National Academy of Science, and a world class expert
in "attention." If we want to have a student learn, we need
to have the student focus his/her attention on the learning
task. A constant struggle that teachers face is that
students find the material to be boring, uninteresting, and
certainly not attention-grabbing.
A key design feature in a computer game is that it be
attention grabbing. Thus, a science of designing game
features that are attention grabbing has developed. We can
see that game developers have succeeded (especially with
boys) just by observing how much time and effort various
kids put into learning computer games and working to gain
high scores in these games. Although Edutainment materials
exist, teachers tend to find them to be more entertainment
than educational. It appears that there is a huge potential
for improving education be making use of attention-grabbing
ideas from computer games, but incorporating these ideas
into "good" educational software.
SoTL and Compelling Applications
From the point of view of the Digital Age Education II
course, ICT is both an aid to doing the SoTL research and it
is also an aid to implementing SoTL results.
When we talk about ICT in SoTL, the overall goal is to
improve education. Here is a Causality Diagram and some
questions that are useful in presenting and discussing the
"logical" flow of using ICT to improve education.
Causality Diagram for ICT and School Reform
Some discussion questions:
- How are the terms "improved" and "better education"
in column 3 defined? Are they defined in a way that there
can be change that can be measured in a useful manner? Do
the commonly offered definitions present a major barrier
to integration of the Compelling Applications into the
curriculum?
- Similar questions for each other box. Do we have
agreed upon definitions, and evaluation or measurement
processes that are appropriate?
- What evidence do we have that the resources used in
implementing the ideas in the above diagram are better
spent in that manner than for other approaches to
improving education, or for other things? (For example,
the funds could be used to help decrease poverty of
children.)
- Where and how do Science of Teaching and Learning,
constructivism, ICT-assisted PBL and Compelling
Applications fit into this discussion? Are there
Compelling Applications throughout the curriculum, all
grade levels and all subjects? What about in the "core"
subject areas?
- If ICT is such a powerful aid to improving education,
why isn't our educational system now vastly improved,
with significant visible progress occurring in an ongoing
manner? (Compare improvements in education over the past
decade or so, versus improvements in business. In
business, people point to the improvements in our economy
and attribute some of it to computer technology.)
Whole Class Activity: As time permits, explore
possible answers to these discussion questions.
Discussion of "Theory"
vs. "Practice"
By and large, there is a large difference between what
could be going on in terms of making effective use of ICT to
improve education, and what is actually going on. Moreover,
a student teacher is faced by multiple challenges--and ICT
may well be the least of these.
Typically the student teacher who has progressed through
the fall term of the ICT Specialization program has ICT
knowledge and skills considerably beyond the teacher they
are doing student teaching under, and often this level of
ICT knowledge and skills exceeds that of most of the
teachers in that building.
Thus, a student teacher's ICT knowledge and skills can be
a source of strength, confidence, and entry into a world of
high level professional interaction with inservice teachers.
However, this ICT knowledge and skill can also become a
source of problems. For example, during student teaching,
the primary goal is to gain experience as a classroom
teacher. Thus, it is not appropriate to have to spend a lot
of time helping the regular teacher learn ICT and deal with
ICT problems. The student teacher is not supposed to be the
ICT technology support person for the school.
Individual Activity: Prepare a 2-minute
presentation on the nature and extent of how you and your
students made use of ICT during your student teaching
experience last term. (Note to course instructor: Allow
three minutes for people to prepare.) Then, working in
groups of three, each person does their presentation. One
person serves as the timekeeper and one person serves at the
"actively listening and engaged" audience. In the whole
class debrief, we will be interested in hearing about
examples of a high level of success in integrating ICT into
the teaching experience, and examples of low levels of
success in integrating ICT into the teaching experience.
Debrief: This type of activity can be used to
identify major deficiencies in the ICT environment of the
student teaching opportunities. Many student teachers are
working in environments in which use of ICT is not
encouraged--indeed, may be minimal and rather
inappropriate.
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