"GD98" (version 0.3, beta-testing)

Played from 13 August 1998 - 1 March 1999

Rules for this game

Map for this game

End of game statements

There are links to .gif maps for the end of each season: W/Sp/Su/Fa 0#. (No midseason maps) For the complete listing of these files click here

Initial builds:

GA:
N WAF
N EAF
A EGY

US:
AF WUS
N ALA
N SUS

EU:
N weu (South Coast)
N seu
N sca
N gbr.

SA:
N in each of PER, ARG, and BRA

PR:
N Korea
AF China
N SEA

RF:
A Rus
N Kam
AF Yak
AF Wsi

====

Movement orders Winter 2101:

GA:
A Egy-Isr OK
N EAF-SIO OK
N WAF-SAT Failed

US:
N SUS - MIW OK
N ALA - NPA OK
AF WUS - CCA OK

EU:
N WEU - MED OK
N SEU - TUR OK
N GBR - NAT OK
N SCA - EAR OK
FFSCA - ON (plasma powered force field in SCA switched on!) OK!
FGS - XXX (fingers crossed) OK!!

RF:
N kam-kor OK
AF yak s N kam-kor OK
A rus-ura OK
AF wsi s A rus-ura OK

SA:
N BRA - SAT Failed
N ARG - SPA OK
N PER - COL OK

PR:
N Kor-Soj OK
N Sea-Chs OK
F Chi-Tib OK

No retreats needed.
====

CNN/Nike World News Report (16 Feb, 2101)

(LONDON)
The Sex scandal involving the Prime Minister and six cabinet members broadened today with the release of new video material reenacting the sexual positions assumed during the alleged affair. This video will be played at 7 PM Greenwich Mean Time and will be rebroadcast throughout the following weeks.
In other news, hostilities broke out along the border between the Russian Federation and the Korean Province of the People's Republic. Neither Government could be reached for comment.

====

Movement orders for Spring 2101

PR:
N SoJ S N Kor-Kam OK (but not applicable)
N ChS-Taiwan OK
AF Tib-India OK

EU:
Fleet TUR Hold OK
Fleet MED - NIO OK
Fleet NAT - SAH OK
Fleet EAR - GRE OK

US:
N NPA - JAP OK
AF CCA S N MIW-MEX (EC) OK
N MIW - MEX (EC) OK

GA:
A Isr-Sau OK
F SIO-WAU OK
F WAF-SAT Failed

SA:
N BRA - SAT Failed
N SPA - NZE OK
N COL - CAM OK

RF (late orders):
a ura-chi OK
af wsi s a ura-chi OK
n kor s a ura-chi OK
af yak-kam OK

====

No retreats needed.

=====

Supply center control end of Spring 2101:

US: SUS ALA WUS MEX JAP CCA Build 3 units
SA: ARG BRA PER NZE CAM Build 2 units
GA: WAF EAF EGY WAU SAU Build 2 units
EU: GBR WEU SEU SCA TUR GRE Build 2 units
RF: KAM WSI YAK RUS KOR CHI Build 2 units
PR: SEA IND TAI No Build

Remember each power is limited to a maximum of 5 of each type of unit.
Naval builds in WEU and RUS must specify the coast.

======

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[Paid Advertisement]

=====

Build orders Spring 2101

SA:
AF in ARG
N in PER

GA:
N Egy
N EAF

RF:
A Yak
(one build waived)

EU builds
AF WEU
N SEu

US:
N WUS
N ALA
N SUS

=====

Movement orders Summer 2101

GA:
N Egy-EAF OK
N WAF-MAT Failed
N EAF-SIO OK
A SAU-MIE OK
N WAU-QND (nc) OK

PR:
N SoJ-Kam Failed, cuts support
N Tai-ChS OK (supported by Jap)
AF Ind-Tib OK

US:
N WUS-NPA (leaves the hot beaches of LA for the cold sea) OK
N ALA-POL to cool down some more OK
AF CCA s ALA-POL OK
N JAP s TAI-CHS and eats some sushi OK
N MEX-CAR to have sun baths OK
N SUS-MAT (to start a war? let's hope not) Failed

EU:
N GRE - EAR OK
N SAH - EGY OK
N NIO S N SAH - EGY OK
N TUR S N SEU - MED OK
N SEU - MED OK
AF WEU S N SAH - EGY OK

SA:
N CAM - AMP OK
N BRA - SAT OK
N PER - SPA OK
N NZE - ASP OK
AF ARG S N BRA - SAT OK

RF:
N kor-chs Failed
AF kam s N kor-chs Cut
a yak-mon OK
a chi-sea Ok
af wsi-ura OK

No retreats needed.

=====
CNN/Nike World Report (August 12, 2101):
Sherl Castell, our fashion correspondent in Northern Africa, reports that European Naval Personel have taken to sporting sand-colored camo-chic fashion. "The effect is casual, yet still fierce and manly. This season's shades of beige are a prompt reaction to the excesses of blues and reds in the wardrobe everyone bought last year."

=====

Movement orders Fall 2101

GA:
N QND(nc) - WAU OK
N SIO-Mad OK
N EAF-SAF OK
N WAF-SAT Failed, N WAf retreats/disbands
A MIE-RUS Failed

PR:
AF Tib S N Chs-Kor OK
N Chs-Kor OK
N Soj-Kam Failed

SA:
N SAT - WAF OK
AF ARG S N SAT - WAF OK
N SPA - SIO OK
N ASP - INO OK
N AMP - SPA OK

RF:
N kor-kam Failed, N Kor disbands
AF ura s N kor-kam OK
AF kam-yak OK
A mon-chi OK
A sea s a mon-chi OK

EU:
N EAR - RUS (nc) OK
N EGY S N NIO - EAF OK
N NIO - EAF OK
N TUR HOLD OK
N MED - NIO OK
AF WEU S N EAR - RUS OK

US:
N SUS - MAT OK
N CAR S SUS - MAT (there be hot) OK
AF CCA - NWT OK
N POL S CCA - NWT (there be cold) Illegal
N NPA S SOJ - KAM (there be bloody hot!) OK
N JAP - ASP OK

===
GA retreats N WAf to CAf

====

Supply center control end of Fall 2101

US: SUS ALA WUS MEX JAP CCA No Build
SA: ARG BRA PER NZE CAM INO WAF Build 2 units
GA: WAU SAU SAF MAD Disband 1 unit
EU: GBR WEU SEU SCA TUR GRE EGY EAF RUS Build 3 units
RF: KAM WSI YAK CHI SEA Build 1 unit
PR: IND TAI KOR No Build

====
Build orders:

GA:
Disband A MiE

EU builds:
Army SEU
Army SCA
one build deferred

RF:
build N Kam

SA:
N BRA
AF PER

======

Movement Winter 2102

EU:
N RUS (nc) - EAR OK
N EGY - NIO OK
N EAF-SAF Failed, but makes a support cut
N TUR - MED OK
N NIO - SAU OK
AF WEU S N EGY-NIO OK
A SEU - TUR OK
A SCA - RUS OK

GA:
N CAF-SAT Failed
N SAF S CAF-SAT Cut
N MAD S CAF-SAT Cut, N Mad disbands
N WAU-QND (NC) OK

SA
N BRA - SAT (This is familiar) OK
N WAF S N BRA - SAT (help you out Bro, uh BRA) OK
N SIO - MAD (people have often said I am crazy, might as well go MAD) OK
AF ARG S N SIO - MAD (need a little help to go MAD) OK
N SPA - WAU (WAUHAHAHHAHHAHAH) OK
AF PER S N SPA - WAU (more WAUlol) OK
N INO - PNG (EC) (Sightseeing) OK

US:
N POL C AF NWT - POL - WSI OK
AF NWT - POL - WSI OK
N MAT S N BRA - SAT OK
N NPA S N SOJ - KAM OK
N ASP - INO OK
N CAR - SUS OK

PR:
F Tib S Kor-Chi OK
N Kor-Chi OK
N Soj-Kam OK

RF (late):
af ura-kaz OK
a sea-ind OK
a chi s n kam-kor OK, technically not cut by Kor-Chi as attack
is on Kor, but A Chi is dislodged
n kam-kor OK
af yak s n kam-kor OK

====
retreat order RF:
A Chi-Ura

====

Movement orders for Spring 2102

GA:
N CAF-WAF Failed, cuts support
N QND-PNG(sc) Failed, unit disbands
N SAF C Mad-Hell (holds) OK, N Mad becomes hellbound

SA
N PNG(EC) - QND(EC) OK
N WAU S N PNG(EC) - QND(EC) OK
N MAD - SIO OK
AF ARG - SAT - MAD OK
N SAT C AF ARG - MAD OK
N WAF S N SAT Cut
AF PER - COL OK

RF:
af yak s eu a rus-wsi Failed/cut (no corresponding EU order)
n kor-kam Failed
a ura-chi OK
af kaz s a ura-chi OK
a ind s eu n nio-sea Failed (no corresponding EU order)

US:
N INO S N MAD-SIO OK
N MAT S N SAT OK
N POL-WSI Failed, no self-dislodgement
N NPA-SOJ OK
AF WSI - YAK Failed
N SUS - EUS OK

PR:
F Tib-Sea OK
N Chi-Kor Failed, unit dislodged
N Kam-Kor Failed

EU (late):
A Rus-Ura OK
N Ear S Pol-Wsi OK
A Tur-Mie OK
N Sau-Nio OK, Sau remains under GA control
N Med C Weu-Isr OK
AF Weu-Isr OK
N Eaf S Nio H OK
N Nio-Pak OK

=====

PR N China retreats to ChS

====

Supply center control end of Spring 2102

US: SUS ALA WUS MEX JAP CCA INO WSI Build 2 units
SA: ARG BRA PER NZE CAM WAF MAD WAU QND Build 2 units
GA: SAU SAF No build
EU: GBR WEU SEU SCA TUR GRE EGY EAF RUS Build 1 unit
RF: YAK CHI KOR KAZ IND No Build
PR: TAI KAM SEA No Build

Remember each power is limited to a maximum of 5 of each type of unit.
No more available neutral SCs :-(
=====

Build orders Spring 2102:

US
Build Army in Alaska and Air Force in WUS

EU
build af gbr

SA
Build A ARG
Build AF PER

====

Movement orders for Summer 2102:

GA:
All Hold! GA has developed the technical expertise to build an arsenal.
SAf disbands

eu:
af gbr - hold OK
n ear s ala - wsi OK
a ura - chi Failed
a mie - kaz OK
af isr s a mie - kaz OK
n med - seu OK
n nio - ind OK
n pak s n nio - ind OK
n eaf s n sat - saf Failed/cut, supported order not written

SA
A ARG - SAT - SAF OK
N SAT C A ARG - SAF OK
N WAF - CAF Failed
N SIO - EAF Failed
AF MAD S A ARG - SAF OK
AF PER S N SAT OK
AF COL - MAT - SAH OK
N WAU - SPA OK
N QND(EC) - ASP OK

US:
A ALA goes to WSI convoyed by POL OK
N POL convoys A ALA OK
AF WSI moves to ESI OK
AF WUS goes to CCA OK
N EUS goes to QUE OK
N SOJ supports N KAM-KOR OK
N MAT convoys AF COL to SAH OK
N INO holds OK

PR (late):
F SEA S N CHS-CHI OK
N CHS-CHI Failed
N KAM-KOR OK

RF (auto-pilot):
A Chi s N Kor Cut
N Kor s A Chi Cut. N Kor disbands
AF Yak s Chi OK
AF Kaz s A Ind Cut. AF Kaz disbands
A Ind holds Failed. A Ind retreats to Tib
====

Fall 2102 movement orders.

RF:
A Chi - SEA OK
AF Yak - Kam Failed
A Tib s Chi - SEA OK

GA:
Caf-Waf Failed, unit disbands

EU:
af isr - sau OK
a kaz hold OK
n pak - nio OK
n ind s f pak - nio OK
n eaf - egy Failed, unit disbands
n seu - med OK
af gbr s a ura - wsi Illegal.
a ura - wsi Failed
n ear s a ura - wsi OK

SA:
N SIO - EAF OK
AF MAD S N SIO - EAF OK
N WAF - CAF OK
A SAF S N SIO - EAF OK
N SAT S N WAF - CAF OK
AF SAH - EGY Failed
AF PER - SPA - WAU OK
N SPA C AF PER - WAU OK
N ASP HOLD OK

US:
N INO - CHS OK
N SOJ - KAM OK
AF ESI - YAK Failed
N POL S A WSI OK
A WSI H OK
AF CCA S N QUE - NAT OK
N QUE - NAT OK
N MAT S N QUE - NAT OK

PR:
N Kor S Soj-Kam OK
N Chs-Chi OK
F Sea S N Chs-Chi OK, AF SEA disbands

=====

With all of the disbanding, no retreat orders are necessary.

Supply center control end of Fall 2102

US: SUS ALA WUS MEX JAP CCA INO WSI KAM Build 1
SA: ARG BRA PER NZE CAM WAF MAD WAU QND EAF SAF Build 2
GA: Eliminated
EU: GBR WEU SEU SCA TUR GRE EGY RUS IND KAZ SAU Build 3
RF: YAK SEA Disband 1
PR: TAI KOR CHI No build possible

====

Fall 2102 builds:

SA builds AF BRA and A PER

EU:
BUILD N WEU WC
BUILD AF SCA
BUILD AF SEU

US: build AF WUS

RF: Remove A TIB

====

Winter 2103 movement

RF:
AF Yak hold in anticipation of GA support OK
A SEA hold for peace OK

SA
AF BRA - MAT - WAF OK
A PER - BRA OK
AF SAH S N NAT - GRE Cut, unit disbands / retreats (EGY)
N SAT - SIO OK
N CAF - SAT OK
N SPA S N SAT - SIO OK
N ASP S N CHS OK
N EAF - NIO Failed
AF WAU S N EAF - NIO OK
AF MAD S N EAF - NIO OK
A SAF - EAF Failed

eu:
NIO - HOLD OK
IND S NIO - HOLD OK
SAU S NIO - HOLD OK
MED - SAH OK
SEU S MED - SAH OK
WEU - NAT OK
GBR S WEU - NAT OK
EAR - GRE OK
SCA S EAR - GRE OK
URA - TIB OK
KAZ - MIE OK

US:
POL s A WSI OK
ESI s A WSI OK
A WSI holds OK
AF WUS goes to CCA OK
AF CCA goes to QUE OK
N KAM goes to KOR Failed
N MAT convoys AF BRA to WAF OK
N CHS supports A SEA - CHI Supported order not written
N NAT-GRE Failed, unit disbands/retreats
(EUS,Hud,EAr,Bal,Spn,Med)
PR:
N Chi-Sea Failed
N Kor H OK

====

Retreat orders W'03:

SA retreat AF SAH - EGY

US: N NAt - EUS

====

Movement orders Spring 2103

RF:
A SEA-CHI Failed, unit disbands
AF Yak-Mon OK

PR:
N Chi-Sea Failed
N Kor-Chs Failed, unit retreats (SoJ) or disbands

SA:
N ASP - TAI OK
N SPA S N SAT - SIO OK
AF EGY - SAH Failed, unit disbands
N EAF - EGY Failed
A SAF - EAF Failed
AF MAD S A SAF - EAF OK
N SIO - NIO OK
AF WAU S N SIO - NIO OK
A BRA H OK
N SAT - SIO OK
AF WAF S N EAF - EGY OK

US:
N POL - NPA OK
A WSI - YAK with S from ESI OK
N CHS - KOR with S from KAM OK
AF CCA - MIW OK
AF QUE - EUS OK
N EUS - MAT OK
N MAT - CAR OK

EU:
gre s nat hold OK
nat c gbr - spn OK
sca - rus OK
gbr - spn OK
seu s sah - egy OK
sah - egy OK
sau s sah - egy OK
nio - sea OK
ind s nio - sea OK
tib - chi Failed
mie - isr OK

=====

Retreat/disband order:

N Kor retreats to Soj

=====

Supply center control end of Spring 2103

US: SUS ALA WUS MEX JAP CCA INO WSI KAM KOR YAK Build 2
SA: ARG BRA PER NZE CAM WAF MAD WAU QND EAF SAF TAI Build 2
GA: Eliminated
EU: GBR WEU SEU SCA TUR GRE EGY RUS IND KAZ SAU SEA Build 1
RF: Eliminated Remove 1
PR: CHI Remove 1

Remember the restriction on 5 units per unit type
(No navies to be built this season)

=====

Build orders Spring 2103

RF: disband Mon

PR: disband SoJ

SA builds
AF ARG and A PER

US:
Build AF WUS and A SUS

EU (late):
build a weu
=====

Movement orders for Summer 2103

PR:
N Chi-Sea Failed, unit disbands/retreats

US:
N KAM-NPA OK
N KOR S TIB-CHI OK
AF ESI-YAK OK
A YAK-WSI OK
N NPA-POL OK
AF WUS S N NPA-POL OK
AF MIW-QUE OK
AF EUS-SUS OK
A SUS-CAR-CAM OK
N CAR C A SUS-CAR-CAM OK
N MAT S N CAR OK

SA
A PER - COL OK
A BRA S A PER - COL OK
N SPA - SAT OK
AF ARG S A PER - COL OK
N EAF - EGY Failed
N NIO - SAU Failed, unit dislodged
AF WAF S A BRA OK
A SAF - CAF OK
AF MAD - SIO - INO OK
N SIO C A MAD - INO OK
AF WAU S N SPA - SAT OK
N TAI - ASP OK

EU:
A tib-chi OK
N sea s egy-nio OK
N ind s egy-nio OK
AF sau s isr-egy Cut
N egy-nio OK
AF spn s weu-sah OK
A weu-sah OK
AF rus s tib-chi OK
N gre s nat OK
N nat c weu-sah OK
AF seu s isr-egy OK
A isr-egy OK

======

Retreat orders Summer 2103:

PR: N Chi-ChS
SA: N NIO-MiE

======

Movement orders Fall 2103:

PR:
N ChS-Jap Failed

US:
AF QUE S N MAT OK
N MAT holds OK
N CAR hold OK
AF SUS S N MAT OK
A CAM holds OK
N NPA - JAP OK
AF WUS s N NPA - JAP OK
N POL holds OK
AF YAK S N KOR OK
N KOR holds OK
A WSI holds OK

SA:
AF WAF - SAT - SAF OK
N SAT C AF WAF - SAF OK
A CAF - WAF OK
AF ARG S A CAF - WAF OK
A COL S A CAM OK
A BRA S A COL OK
N MIE - SAU Failed
N EAF S A EGY OK
N SIO S N EAF OK
N ASP - TAI OK
AF WAU S N SAT OK
AF INO S N NPA - JAP OK

EU: orders ALL UNITS TO HOLD their breath. OK, EU is now arsenal-ready

No retreat orders necessary.

=====
Supply center control end of Fall 2103

US: SUS ALA WUS MEX JAP CCA WSI KAM KOR YAK CAM No build
SA: ARG BRA PER NZE WAF MAD WAU QND EAF SAF TAI INO No build
GA: Eliminated Fall 2102
EU: GBR WEU SEU SCA TUR GRE EGY RUS IND KAZ SAU SEA CHI Build 1 unit
RF: Eliminated Spring 2103
PR: Eliminated Fall 2103 Remove ChS

=====

The rules have been revised to say:

II. Victory conditions obtain at control of 16 Supply Centers ... In the unlikely event that two players achieve control of 16 supply centers at the end of the same build season, play continues until only one player has control of 16 supply centers. This rule is iterative.

====

Build order Fall 2103:

EU builds arsenal sca.

======

Movement orders for Winter 2104

US:
ALL UNITS HOLD OK

EU:
n gre - ear OK
n nat - med OK
af spn s a sah - egy OK
af seu s n nio - mie OK
n nio - mie OK
a sah - egy OK
a egy - isr OK
af sau s a sah - egy Cut, unit disbanded
ars sca bomb nat! OK, NAt destroyed.
af rus s a chi - ura OK
n sea - chi OK
n ind - sea OK
a chi - ura OK

SA:
N MIE - SAU OK
AF INO S N MIE - SAU OK
N SIO - NIO OK
AF WAU S N SIO - NIO OK
AF SAF S N SIO - NIO OK
N SAT - MAT (BAN THE BOMB!!) Failed
A COL S A BRA OK
A BRA S A COL OK
AF ARG S A BRA OK
N TAI - CHS OK
A WAF - SAH OK
N EAF - EGY Failed

=====

No retreat orders needed.

====

Movement orders Spring 2104

US:
N POL-GRE OK
AF QUE S N POL-GRE OK
AF WUS-CCA OK
AF SUS-EUS OK
N CAR-AMP OK
A CAM HOLD OK
N MAT HOLD OK
A WSI-URA OK
N KOR-CHI OK
AF YAK S N KOR-CHI OK
N JAP HOLD OK

SA
N CHS S N KOR - CHI OK
N NIO - SEA OK
AF INO S N NIO - SEA OK
A BRA - SAT - WAF OK
N SAT C A BRA - WAF OK
AF ARG S A BRA - WAF OK
A SAH - EGY Failed
N EAF S A SAH - EGY OK
AF SAF S A SAH - EGY OK
AF WAU S N SAT OK
A COL H OK
N SAU - ISR Failed, unit disbands

EU:
n med - nio OK
a isr s mie - sau OK
af rus s mie - sau OK
n sea s med - nio cut, n sea dislodged
a ura - tib OK
n chi s sea hold cut, n chi disbands
n ear - gre failed
af spn s egy hold OK
af seu s egy hold OK
a egy s mat - waf cut
n mie - sau OK
ar sca bomb via QUE via WUS to PER Failed

=====

Retreat/disband order:
n sea disband

=====

Build orders Spring 2104:

SA:
N BRA
AF PER

US:
Build Ars SUS and A WUS

====

Movement orders for Summer 2104:

US:
A WUS - MEX OK
AF QUE - MIW OK
AF CCA - NWT OK
N GRE HOLD OK
ARS SUS BOMB MAT OK
N MAT - CAR OK
A CAM HOLD OK
AF EUS S GRE HOLD OK
N AMP - ASP OK
N JAP - CHS OK
AF YAK S A URA - RUS OK
N CHI S N CHS - SEA OK
A URA - RUS OK

SA
N BRA - MAT OK, but MAT and N destroyed
AF SAF S N BRA - MAT OK
AF PER S N BRA - MAT OK
AF ARG - BRA OK
N SAT - SIO Failed
N SEA - NIO OK
N EAF - SIO Failed
AF WAU S N SEA - NIO OK
A WAF S A SAH - EGY OK
A SAH - EGY Failed, SAH and A destroyed
N CHS - SEA OK
AF INO S N SEA - NIO OK
A COL H OK

EU (late):
N ear-wsi OK
AF spn c bomb to sah OK
R SCA bomb sah via spn OK
A egy hold OK
AF seu s egy hold OK
A isr s egy hold OK
N sau - nio Failed
N nio - ind OK
A tib - ura OK
AF rus s tib - ura Cut, unit dislodged

=====

Retreat/disband order:

AF RUS - MIE

=====

Movement orders for Fall 2104

EU:
N wsi hold OK
AF spn S A egy OK
R SCA bomb ino via mie OK
A egy - HOLD OK
AF seu - tur OK
A isr s A egy OK
N sau - nio OK
N ind s N sau - nio OK
AF mie carry bomb from sca to ino (via rus/nio) OK
A ura-chi OK

SA
AF INO S A URA - CHI OK, then INO and unit destroyed
N SEA S A URA - CHI OK
N NIO - CHS OK
N SAT - SPA OK
AF WAU - QND OK
AF SAF S N SAT - SPA OK
A COL - CAM Failed
AF BRA S A COL - CAM OK, then BRA and unit destroyed
AF PER S A COL - CAM OK
N EAF - SIO OK
A WAF S A EGY OK

US:
AF EUS S N GRE - EAR OK
A RUS HOLDS OK
N GRE - EAR OK
AF NWT S N GRE - EAR OK
N CHI HOLDS Failed, N dislodged
AF YAK S F CHI HOLDS OK
N ASP - NZE OK
N CHS - TAI OK
N CAR - AMP OK
A CAM HOLDS OK
A MEX S A CAM HOLDS OK
AF MIW S A CAM HOLDS OK
ARS SUS BOMB BRA OK

=====

Retreat UN CHI - KOR

=====

Supply center control end of Fall 2104

US: SUS ALA WUS MEX JAP CCA KAM KOR YAK CAM GRE NZE TAI RUS Build 1 unit
SA: ARG PER WAF MAD WAU QND EAF SAF SEA Build 0 units
GA: Eliminated Fall 2102
EU: GBR WEU SEU SCA TUR EGY IND KAZ SAU WSI CHI Build 1 unit
RF: Eliminated Spring 2103
PR: Eliminated Fall 2103

Remember the restriction on 5 units per unit type per superpower

=======

Build orders

US: AF WUS

EU:
army weu

=====

Movement orders for Winter 2105:

SA
AF PER - ARG OK
A COL - PER Failed, A COL disbands
N SPA S A COL - PER OK
N CHS - TAI Failed
AF QND S N CHS - TAI OK
N SIO - EAF OK
N SEA H OK
A WAF S N SIO - EAF OK, then A WAF destroyed
AF SAF S N SIO - EAF OK

US:
AR SUS BOMB WAF OK, WAF destroyed.
A CAM - COL OK
AF EUS S A CAM - COL OK
A MEX - PER Failed
AF WUS S A MEX - PER OK
N AMP C A MEX - PER Failed
AF MIW S N AMP OK
A RUS - WSI Failed
AF NWT S A RUS - WSI OK
N EAR C A RUS - WSI Cut, unit destroyed
N KOR - CHI OK
N TAI - CHS Failed
AF YAK S N TAI - CHS OK
N NZE HOLD OK

EU:
A chi - ura OK
N ind s sea OK
A egy - eaf Failed
N nio s egy - eaf OK
N wsi - ear OK, unit destroyed
AF spn s wsi - ear OK
A weu - eeu OK
R sca bomb ear OK, EAR destroyed
AF tur - rus Failed
AF mie - kaz OK
A isr - mie OK

Note that the rules state that bombs are dropped after movement but before retreats. As a result, the loss of EAR entailed the loss of both the UN and the EN moving into that location.

====

No retreats needed.

====

Movement orders for Spring 2105

SA
N CHS - TAI Failed
AF QND S N CHS - TAI OK
N SEA - CHS Failed
N EAF H OK
AF SAF S N EAF OK
N SPA - AMP OK
AF ARG S N SPA - AMP OK

US:
A COL - PER OK
AF WUS S A COL - PER OK
N NZE - SPA OK
N AMP S N NZE - SPA Cut, unit dislodged
A MEX - CAM OK
A RUS - SCA OK
AF EUS S A RUS - SCA OK
N TAI - CHS Failed
N CHI S N TAI - CHS OK
AF YAK S N CHI CUT
ARS SUS BOMB WSI (via MIW and NWT) OK, WSI destroyed
AF MIW CARRY OK
AF NWT CARRY OK

EU:
A ura-yak Failed
AF kaz-ura Failed
N ind s nio OK
N nio s ind OK
A mie s eeu-rus OK
A eeu-rus OK
AF tur s egy OK
A egy s eaf OK
spn-weu OK
arsenal sca bomb eus CUT, Unit destroyed

====
Retreat / disband order for UN AMP seems unnecessary as it will not affect SC count.

=====

Supply center control end of Spring 2105

US: SUS ALA WUS MEX JAP CCA KAM KOR YAK CAM GRE NZE TAI PER CHI SCA Victory!
SA: ARG WAF MAD WAU QND EAF SAF SEA
GA: Eliminated Fall 2102
EU: GBR WEU SEU TUR EGY IND KAZ SAU RUS
RF: Eliminated Spring 2103
PR: Eliminated Fall 2103

END OF GAME STATEMENTS:

From David (Greater Africa 2101-2102, RF in 2103)

From David after elimination:

GA: I was attacked right off the bat by EU and SA... nothing much I could do. General note to Len... your press is rather aggravating. It is much better to hear from someone that they are attacking you than to hear from someone that they are not attacking you when they evidently are.

RF: Good move wiping me out Andrea... I would have nuked you senseless.

From David at end of game:

Well, simple really. I discussed it with Eric early on but SA and EU should have gone nuclear WAY before they actually got around to doing it. I was completely ganged up on at the beginning, and I didn't have a chance. As RF, I had a chance, but I didn't trust Andrea as much as I should have. She appropriately wiped me out.

David (GA,RF)

From Avi (The People's Republic of Asia)

When I found out I was China, and looked at the map, my first thought was "Look at that border with Russia". War with Russia seemed inevitable, and with all powers on top of each other it looked like it would be a disaster. Then I looked at the history of the previous game, and saw that Russia and China had indeed gone to war, and even though China had the early advantage both were eliminated quickly.

So I decided to try avoiding war with Russia at all costs, and the only way to do that seemed to be an alliance. I chose my starting builds to be as pro-Russia as possible, but to my dismay Russia chose anti-China builds. I proposed an alliance to Russia in my first message, but I guess I wasn't very persuasive, and Russia's response was plainly unconvincing. At that point I should have decided to fight Russia, as Europe was plainly soliciting it, but I chose to give Russia another chance. That was my big mistake. Europe chose Africa as his enemy, and Russia had a big jump on me.

From then on my position was basically hopeless. I tried to work with whoever would help me, and I'm pleased to have outlived Russia, but I never had any real hope.

Comments on the variant: This is a very exciting variant. I really like the effect of the air force units, and although we haven't seen nuclear units until now they add a very interesting twist. I also like the way all powers are neighbors of each other - makes for an explosive mix. My one problem with the variant is the proximity of Russia and China. They look like automatic enemies - I would bet they go to war 9 times out of 10. That makes them both very weak in a game as explosive as this one. The situation is exacerbated by the fact that there is no diplomacy before initial builds, and it is more than likely that at least one will choose builds hostile to the other. I think both powers would be strengthened by making Kor a neutral, and Ind an Asian home center.

Avi

From the GM addressing Avi's last point:

I think it is also possible that strangers as RF/PR in a PBEM game are more likely to go to war than in FTF (where the game has mostly been tested with less of an automatic difficulty between RF/PR). The map changes are reasonable, but may strengthen both the PR and the RF too much. The next play-testing will use the same map, but allow inital (pre-initial build) diplomacy which will allow a greter chance of RF/PR co-operation -- as well as more efforts by the other players to discourage such threatening co-operation, etc.

From Andrea (The United States, the victor):

I do not know what I am supposed to write, so I will do like tennis players do at the end of a tournament...

"Uhm... Uhm... (clearing my throat) Ladies and gentleman, I'd like to thank first of all my generous opponents, Mr. Len, Mr. Mike and all of the rest for a very nice game. Then of course, our good referee Mr. Eric for his time, and all of the sponsors, Coca Cola, CNN..."

OK, enough of that. Let's divide the game in three moments: the opening, the midgame and the end. Doesn't it look like chess? I will only talk about my point of view, leaving the rest to the other players. I found it very amusing that the players mistook me for a woman. In fact, Andrea is the Italian version of Andrew. I am a boy, 23, well, 24 tomorrow March 3rd.

In the opening phase, the decisive factor for me was clearly the alliance with SA that allowed me to grow without worrying about an aggresive neighbour. When the alliance deteriorated in the midgame, the key of the game IMHO was possibly the success I had in keeping SA and EU busy with each other, allowing me to destroy RF and PR. It was not easily done and I consider that the greatest accomplishment I had in the entire game.

In the end, after SA was dramatically nuked repeatedly, what allowed me to win was probably the distrust between EU and SA and a lot of luck. I was not expecting victory this turn. In fact, had EU and SA cooperated, they might have easily swept the largest part of Asia, so it came as a surprise. But this is even more satisfactory, because it means that my Diplomacy efforts were VERY effective. In fact, I only recall of losing two battles, in CHI and in EAR.

And about luck, well, Napoleon used to ask his generals: "Are you lucky?" and if the answers was no he usually continued with "If you are not lucky, we can't use you."

I was very happy to play with each of you and I'm sure that those who lost early in the game did so because of misfortune. I thank each of you and wish the very best to you and your families.

----------------------------------------------------------
Andrea Ungaro
Via G.B.Vico 6/2 16146 Genova Italia
EMAIL semperfi@tin.it ICQ# 28117234
----------------------------------------------------------
"Martina Hingis - Grand Slam"
http://hingis.org/www/andrea/
"The Martina Hingis Magazine"
http://hingis.org/www/magazine/
----------------------------------------------------------

EOG statement from the UN:

I thought I would give a set of comments about the tactics of the game as I saw them progressing. Since I needed to remain neutral, I could not speak them at the time, so many of these comments are months-suppressed! I have relatively little to say about the diplomacy strategies followed by the players. Note that many moves which I perceived as weaker tactically, proved to be diplomatically superior. The US especially made a number of moves (2102 especially) which did not take full tactical advantage of the map situation to the effect that the US remained relatively unthreatening to the powerful neighbors. As a result of these (in-)decisions (and correct tactical play when it was essential in 2104), the US won. There's a lesson in there somewhere...

Builds: Pretty straightforward. Suggested that an RF/PR allliance (read "Juggernaut") would be possible. These powers are always at risk of war because of the SC placement. Without that risk, they would make the most dangerous 2-way alliance on the map. Initial builds suggested that MAT was likely to become a hot spot quickly. US/EU would need to DMZ NAT or not expand effectively.

W01: GA/SA conflict already starting. Banging heads together for the next seasons. If EU hadn't attacked GA, SA would have remained a minor power. Main event was RF KAM-KOR. This started WWIII rather foolishly, I believe. Russia was in no position for a fatal stab and would need to hold through the Spring rather than take another SC from PR. UN SUS-MIW obviously reflecting good US/EU/SA relations -- a triad which we see continue for the next years.

Sp01: Standard CAM/MEX split between SA/US. SA and GA still "wasting moves", but the EU attack has begun, suggesting that GA would be at a distinct disadvantage with likely agreements between SA/US and EU/US at this point.

Su01: RF clearly has trust on the Western front which allows RF to focus units on devestating PR. Other powers' units hover to either help SA or partake of the carcass.

Fa01: Clearly RF's trust did not pay off. This is a typical problem for playing the RF. Feasting on the PR usually makes the RF vulnerable to second year attacks from the US and EU (which have typically expanded as far as they can without conflict at this point). The UN in MAT will prove of vital importance later. SA needs to insist that this space remain unoccupied.

W02: Nice use of UN POL for convoying UF to WSI. Both these spaces will prove vital in the later years.

Sp02: EN Sau-Nio allows GA to remain alive for another year. Three way power parity is established. Play should be highly positional at this point. Importance of well placed AFs and nuclear options should be considered. Spring would have been a fine time to "all hold" for EU as the units were well positioned to defend an arsenal. Later arsenal construction will prove riskier. At this point it is clear that the US is manuveuring against the EU.

Su02: The EU does not position for a defense against the US via NAT, which surprised me, but in the end it avoided war to not do so.

Fa02: A co-ordinated US/SA effort to attack the EU would have worked at this point. It probably would have led to an SA victory since the US units would have no longer threatened BRA and the SA units would be free to clean up in the Asian Pacific region. Apparently, the US saw this and hesitates for the next two seasons. This allows the US to think in terms of positioning units while SA/EU conflict develops.

W03: 3-way standoff stable. US facilating which appeared to have been the correct diplomatic strategy in this case.

Sp03: UF in EUS and UN in MAT are critical. Unclear whether the EU and SA realizes the nuclear threat this creates.

Su03: After these moves it is clear that the US is in a better position to attack SA. I would recommend (tactically only) getting an SN in AMP ASAP and at least DMZing MAT.

Fa03: The EU breaks the nuclear ice about a year too late. This can now serve as justification for the US to build later -- and the US has much better positioned air forces. Interesting to speculate what would have happened if the EU had remained non-nuclear. It would have been more difficult for the US to justify an arsenal build and might have led to a completely conventional warfare game, with a very uncertain outcome.

W04: Standard EU bombs NAT. Always seems like a good idea because of the SC vulnerability to that space. It creates terrible difficulty in moving west so this coupled with the lack of AFs in the west renders the ER in SCA not very threatening.

Sp04: Perfect arsenal build in SUS, since US still had control of MAT. Must be stopped immediately, and the EU and SA wait one season too long. Had SA built an AF in BRA, then EU/SA bombing of SUS (the probably arsenal build location) via SPN/EGY/EAF/SAF/BRA would have been possible in Summer. This would have required co-operation between SA/EU, but the motivation should have been clear and cutting the bombing with MAT-BRA would have been unlikely unless the US had reason to expect such a bombing.

Su04: Correct bombing target of MAT -- ensures virtual permanence of the arsenal. Meanwhile, SA and EU still battling one another despite the US's now superior position.

Fa04: Nice bombing of INO, but the UF EUS is the more obvious threat to the EU. QUE could then be taken out the next turn isolating the two arsenals from one another. Obviously appeasement of the US is part of the EU's strategy at this point. US needs 2 SCs for victory after this season. SA will clearly lose most if not all home territory, so SA needs to firm up an alliance with EU immediately, or a US victory is quite likely. SCA will clearly be US'. On the other hand, WSI can't be readily retaken and with all the AF units in North America it would be difficult for the US to fight SA in both South America and the Pacific.

W05: Nice elimination of EAR which was only possible by duping the US into thinking that it was harmless to delay taking SCA until the build season (Sp05). SA also played the defence of PER very well. I interpreted this as coupled with the attack on TAI as a way to ensure that SA would only lose PER (not also ARG) in the Sp and could then gain an unprotected JAP from the US in the Sp keeping the US at 15 SCs even with the inevitable capture of SCA. On this assumption that play would continue beyond Su05, SA needed to do something with the AF in PER. It could not serve to retreat into ARG to hold since it was unsupportable. Better to have it in PAR (or to convoy it somewhere else -- ANT at last?) where it could support an SN in ARG.

Sp05: SA correctly conceded PER and took AMP which would have been a serious threat to the US. However, by declining to take JAP, SA allowed the US to win. Had SA taken JAP and had the SA and EU united, victory in 2105 would have been very difficult for the US although a positional advantage remained especially since the EU could be either captured or eliminated through bombing.

Congratulations again to Andrea for leading the US to victory! The game was quite short (equivalent of 9 years of the standard game) for such a decisive victory against competent opponents -- especially since this variant has less predicatable end game positional play.

-Eric (from the new UN headquarters in Oregon)  epederso@darkwing.uoregon.edu


For comments, etc. contact epederso@darkwing.uoregon.edu

Last updated: 04-Mar-99