University of Oregon - Department of Architecture - ARCH 424/524 Cheng - Advanced Design Development Media
Course Overview, Rendering
Objectives: To introduce plans for the class, gather student input and review rendering basics
I. Course Overview
- Katalin Czege TA, email@example.com
- Philosophy: Work hard, do your best, learn a lot
- Learn to learn, learn from others' various talents
B. Course Description
- Software: FormZ, Lightscape (Windows only), Photoshop, GoLive
- Nancy's office hours MW 10:00-11:00 in 204 Pacific or e-mail nywc@darkwing
- Help Sessions to be scheduled.
- Skill development: Web design, Modeling, Rendering, Animation, Interaction
- Assignments: communicate ideas to others, groupings
- Readings: in-class questions, discussions and pop quizzes
- Assignments: Turn in SOMETHING or 10% for everyday late except for 2 days grace period
- 2 absences w/o excuse = no/pass. Attendance taken promptly, more than 20 minutes late = 1/2 absent
II. Surveys, self-introductions by class members
III. Point of View slides
- Drawing systems: Axonometric (Orthographic or Oblique) vs. Perspective Projections
- Axon angle choices shape information displayed
- Linear perspective simulates natural fish-eye distortion
- Cone of Vision affects cropping (60 degrees) and depth of field
- Orthographic plan and elevation projections appear scientific
- Contrast of frame-filling images vs. strong white space
- Distant aerial views vs. near shots with dynamic diagonals
- 3D scene can be derived by analyzing perspective images
For Wed: Read Kerlow's the Camera, explore Jeremy Birn's 3 point lighting tutorial and website. Please bring a FormZ Rendering (Raydiozity Renderzone) manual and a sketch or scanned artwork to use as a texture in the next class.
Class sessions will consist of lecture/demos, workshop exercises and student presentations. The lectures will explain objectives and concepts and the demos will provide simple how-to examples to illustrate concepts. The exercises will require that students try out the skills shown in the demo within a limited time period. Reading and project assignments will reinforce the concepts introduced in class.
Access to your own computer, software and documentation is highly recommended.
You need to store and back-up your own files. For this you can backup onto Zip disks or upload small files to your Gladstone or Darkwing account. Note that work saved to lab machine hard drives or the Mac-PC Exchange server can be deleted by others at any time.
Software manuals are available in the Klamath lab and in the AAA library
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edited Jan 6,2002 by nywcheng