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Course Description

Arch 222 CRN 30222 and LAB CRN 30223 or 30224 Spring Term 2004, 4 credit hours

This course introduces computer concepts and techniques for architectural design. It uses applications for developing and communicating two and three-dimensional design ideas to show how software supports design thinking. Students will study how to model and edit 3D forms and spaces, render them in light and present results on the World Wide Web and in print media. A special emphasis lies on the integration of traditional and digital media.

Class Schedule

Lecture, Tuesdays 10:00 am - 11:50 am

Tutorial Sessions:

  • Thursdays 8:00 am - 9:50 am
  • Thursdays 10:00 am - 11:50 am

Conceptual Basis

A hypothetical University of Oregon virtual Museum of Modern Art, the UO(v)MoMA, is the conceptual basis of this year's Arch610 class.

The students will explore the UO(v)MoMA facing each week a new task with changing roles of perspective (curator, visitor, artist,...) on the concepts and approaches of twentieth century art and design. The assignments are based on the daily life of a museum of that kind. There is a permanent collection, changing exhibits, spatial remodelings, etc.

Objectives

  • To teach design with new media with the emphasis on design and their fundamentals. (Composition, Space, Form)
  • To explore the potential of new media in the design process by fostering exploration not duplication.
  • To introduce the notion of an integrated "toolbox" for architects encompassing digital and non-digital media.
  • To focus on the essence of each application not necessarily their mastery. Focus on how they can be used in conjunction with each other.
  • To develop learning strategies for adapting to changing technology.
  • To design problems that will challenge students at all levels and will allow the advanced students to push their own limits.

Methodology

Lectures explain design concepts through example and demonstration. The tutorials show how to use the software and lead students through hands-on workshops.

Prerequisites

None. Open to non-architecture majors with instructor's permission.

Grading

Grades are based on the following criteria:
  • Concept
  • Design Quality
  • Layout
  • Programming Quality
  • Completeness

Assignments 1 - 5 are worth 10 points each. Assignments 6,7,8 are worth 45 points together, and assignment 9 is worth 5 points. For a total of 100 points.

Bonus points will be given for a re-working of a project at the instructors discretion. (up to max. points allowed by assignment)

Late assignments will be penalized. It is your responsibility to make sure that your assignment is finished and running through your website and that you notify your GTF when it is completed. If disaster strikes you are still responsible for getting the assignment in on-time to your GTF - by handing in a disc. All assignments are due before the following lecture session from when they were presented unless noted otherwise. Assignments will be graded by the following lab session.

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