university of oregon - school of architecture and allied arts - department of architecture
analog / digital studio – arch 484/584 fall 00 – prof. nancy cheng
To gain control in modeling and rendering to explore room design variations
To create products within a limited time frame
digital image of site, images of interior finishes, modeling & rendering software, room dimensions
DESCRIPTION
Early in the design process, rooms and spaces are drawn as abstract shapes. These shapes are placeholders for the actual spaces. Your challenge is to bring a room to life using the skills of a set designer: dressing the scene, setting up lights and finding glamorous views. Think about how movie stars project a character. Through manipulating the forms and surfaces, see if you can you give your room a strong personality.
PROCEDURE
Save your file often with serial names (room01.fmz, room02.fmz, etc.) Save JPG renderings from the key views at significant steps.
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TIME |
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5 minutes |
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5 minutes |
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5 minutes |
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5 minutes |
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5 minutes |
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20 minutes |
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15 minutes |
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15 minutes |
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15 minutes |
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15 minutes |
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To perfect your skills, find a painting or interior photo of a room and see if you can match the finishes, fenestration, lighting and perspective.
Write down three things you discovered in the process of the workshop to be shared in class next time.
Rob Polevoi’s 3D Animation Workshop: http://www.webreference.com/3d/indexa.html
Peter Weishar’s Digital Space