university of oregon - school of architecture and allied arts - department of architecture

analog / digital studio – arch 484/584 fall 00 – prof. nancy cheng

Assignment 4:  DESIGNING WITH STORIES

 

 

OBJECTIVES

-          To understand how stories can enrich the design process

-          To develop a concept for how technology can enhance community in Brookings.

DESCRIPTION

Develop a story around two of your own fictional characters that reveals a concept for how digital devices could bring unlike people together. 

 

PART I:  GROUP SCHEMING (in class):

Think back to the session with the residents of the Brookings area and make a list of the kinds of people who live there.  Create two different characters that you imagine living there and describe them.  Make up a story of how these people might currently run into each other, how they might be engaged with activities or issues and how the rhythm of their daily lives would shape their activities in the town. 

 

Brainstorm about how a device or space could do some of the following:

-          raise awareness about the other person’s presence and thoughts 

-          help them see the person in the context of Brookings' history

-          encourage them to share ideas about critical issues

-          give a sense of group identity or collective memory 

-          foster a cooperative spirit

 

The digital devices could be wearable, hand-held or embedded into an environment.  Modify your story to show how your strongest idea for technology affects these very different people. 

 

Document your idea:  At the end of Friday’s class, your group must present one idea for something that enhances community in a graphic storyboard:  simple, clear sketches with notes.  For this first step, devising and clearly communicating a strong concept is more important than the actual “look” or details of the idea.

 

PART II:  REFINING:

Each member of the class should develop either the presented team idea or an alternative as part of their design for Brookings.

 

For Monday, Oct 16

Consider alternatives for the look, feel and functionality of your design.  Where would it be

most effective?  How would people become aware of it or know how to use it?

Study examples of interface design and technology that you might need to use.

Create images of your vision in context.  Use sketching or Photoshop collage to create at least two simple perspective vignettes.

For Wednesday, Oct 18

Get feedback about your idea from a classmate or friend,

Continue background reading,

Revise your design according to the feedback and create more polished vignette perspectives or digital renderings for a pin-up.  For the pin-up, bring building scheming from Assignment 3.

For Monday, Oct 22

Continue revising and post at least 3 images to your web page with your reflections (below)

 

PART III:  REFLECTION

For Friday, Oct 20

Send e-mail to Nancy Cheng and Wendy March explaining

-          how the group brainstorming went

-          challenges of using narrative

-          advantages of narrative

-          things to try next time

 

CONSIDERATIONS

Strangers, acquaintances or friends:  Who are you trying to link together?  With each, what sort of exchange is desirable?  Can we preserve privacy and comfort, while creating the possibility of interaction? 

Accessibility vs. Uniqueness:  Could you make the connection a natural part of daily life?  Or should it be more of a novelty or periodic event?  Could it be implemented inexpensively in many locations or is its unique function suited towards a special place?

Fun and Delight: What will encourage people to use it on an ongoing basis? How does it become part of their lives? 

Sensory input:  How could color, textures, sound, smells, etc., enrich the experience?  Could people leave a trace of their thoughts for others through images or words?

 

REFERENCES:

See Web page links