Course Description
Arch 222 CRN 33226 and LAB CRN 33227 or 33228 Spring Term 2006, 4 credit hours
This course introduces computer concepts and techniques for architectural
design. It uses applications for developing and communicating two and
three-dimensional design ideas to show how software supports design thinking.
Students will study how to model and edit 3D forms and spaces, render
them in light and present results on the World Wide Web and in print media.
A special emphasis lies on the integration of traditional and digital
media.
Class Schedule
Lecture, Tuesdays 10:00 am - 11:50 am
Tutorial Sessions:
- Thursdays 8:00 am - 9:50 am
- Thursdays 10:00 am - 11:50 am
Conceptual Basis
A hypothetical University of Oregon virtual Museum of Modern Art, the UO(v)MoMA, is the conceptual basis of this year's Arch222 class.
The students will explore the UO(v)MoMA facing each week a new task with
changing roles of perspective (curator, visitor, artist,...) on the concepts
and approaches of twentieth century art and design. The assignments are
based on the daily life of a museum of that kind. There is a permanent
collection, changing exhibits, spatial remodelings, etc.
Objectives
- To teach design with new media with the emphasis on design and their
fundamentals. (Composition, Space, Form)
- To explore the potential of new media in the design process by fostering
exploration not duplication.
- To introduce the notion of an integrated "toolbox" for architects
encompassing digital and non-digital media.
- To focus on the essence of each application not necessarily their
mastery. Focus on how they can be used in conjunction with each other.
- To develop learning strategies for adapting to changing technology.
- To design problems that will challenge students at all levels and
will allow the advanced students to push their own limits.
Methodology
Lectures explain design concepts through example and demonstration. The
tutorials show how to use the software and lead students through hands-on
workshops.
Prerequisites
None. Open to non-architecture majors with instructor's permission.
Grading
Grades are based on the following criteria:
- Concept
- Design Quality
- Layout
- Programming Quality
- Completeness
Assignments 1 - 5 are worth 10 points each. Assignments 6,7,8 are worth 45 points together, and assignment 9 is worth 5 points. For a total of 100 points.
Bonus points will be given for a re-working of a project at the instructors discretion. (up to max. points allowed by assignment)
Late assignments will be penalized. It is your responsibility to make sure that your assignment is finished and running through your website and that you notify your GTF when it is completed. If disaster strikes you are still responsible for getting the assignment in on-time to your GTF - by handing in a disc. All assignments are due before the following lecture session from when they were presented unless noted otherwise. Assignments will be graded by the following lab session.